Example #1
0
 public static void StartRestParentMatVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #2
0
 public static void StartPlayerResourcesVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #3
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 public static void StartTechnologiesVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #4
0
 public static VectorOffset CreateTechnologiesVector(FlatBufferBuilder builder, StringOffset[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector();
 }
Example #5
0
 public static void StartCurrentQuestsVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #6
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 public static VectorOffset CreateItemsVector(FlatBufferBuilder builder, Offset<uvSwapItemData>[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector();
 }
Example #7
0
 public static VectorOffset CreatePlayerResourcesVector(FlatBufferBuilder builder, Offset<TypeAmount>[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector();
 }
Example #8
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 public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #9
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 public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(1, numElems, 1);
 }
Example #10
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 public static int CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data)
 {
     builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector();
 }
Example #11
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 public static void StartTest4Vector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 2);
 }
Example #12
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 public static int CreateTestarrayoftablesVector(FlatBufferBuilder builder, int[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector();
 }
Example #13
0
 public static VectorOffset CreateWeightsVector(FlatBufferBuilder builder, Offset<meshRegionBone>[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector();
 }
Example #14
0
 public static void StartGlobalOffsetVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
 public static VectorOffset CreateMeshesVector(FlatBufferBuilder builder, Offset<animationMesh>[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector();
 }
 public static void StartBreakpointsVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
 public static void StartEntryVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(8, numElems, 4);
 }
Example #18
0
 public static void StartArmyCargoVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #19
0
 public static VectorOffset CreateCurrentQuestsVector(FlatBufferBuilder builder, Offset<CurrentQuest>[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector();
 }
    VectorOffset TypeAmountVector(FlatBufferBuilder fbb, System.Collections.Generic.Dictionary<string, int> items)
    {
        if(items == null || items.Count == 0){
            return default(VectorOffset);
        }
        int count = items.Count;

        Offset<TypeAmount>[] resources = new Offset<TypeAmount>[count];
        int index = 0;
        foreach (var type in items.Keys) {
            StringOffset typeStringOffset = fbb.CreateString(type);
            resources[index] = TypeAmount.CreateTypeAmount(fbb,typeStringOffset, items[type]);
            index++;
        }

        fbb.StartVector(4, resources.Length, 4);
        for (int i = resources.Length - 1; i >= 0; i--) fbb.AddOffset(resources[i].Value);
        return fbb.EndVector();
    }
Example #21
0
 public static VectorOffset CreateSectorsVector(FlatBufferBuilder builder, bool[] data)
 {
     builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector();
 }
    VectorOffset TypeLevelVector(FlatBufferBuilder fbb, System.Collections.Generic.Dictionary<string, int> items)
    {
        var quantities = metaPool.unitLevels.values;
        int count = quantities.Count;

        Offset<TypeLevel>[] resources = new Offset<TypeLevel>[count];

        int index = 0;
        foreach (var type in quantities.Keys) {
            StringOffset typeStringOffset = fbb.CreateString(type);
            resources[index] = TypeLevel.CreateTypeLevel(fbb,typeStringOffset, (sbyte)quantities[type]);
            index++;
        }
        fbb.StartVector(4, resources.Length, 4);
        for (int i = resources.Length - 1; i >= 0; i--) fbb.AddOffset(resources[i].Value);
        return fbb.EndVector();
    }
Example #23
0
 public static VectorOffset CreateUnitLevelsVector(FlatBufferBuilder builder, Offset<TypeLevel>[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector();
 }
Example #24
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 public static void StartPostDisplacementsVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #25
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 public static void StartIslandsVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
 public static void StartTimeSamplesVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #27
0
 public static void StartSectorsVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(1, numElems, 1);
 }
Example #28
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 public static VectorOffset CreateStartPtVector(FlatBufferBuilder builder, float[] data)
 {
     builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector();
 }
Example #29
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 public static void StartUnitLevelsVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }
Example #30
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 public static void StartLocalRestStartPtVector(FlatBufferBuilder builder, int numElems)
 {
     builder.StartVector(4, numElems, 4);
 }