Example #1
0
 /// <summary>
 /// Judge whether any pipe is collided with the cute magi(the bird).
 /// </summary>
 /// <param name="magi"></param>
 /// <returns></returns>
 public bool Collide(Magi magi)
 {
     Rectangle boundMagi = magi.Bound;
     foreach (Pipe p in _pipes)
     {
         Rectangle boundPipe = p.Bound;
         if (boundMagi.Intersects(boundPipe))
              return true;
     }
     return false;
 }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            _resourceManager.LoadAll();
            _font = _resourceManager.GetFont("DefaultFont");

            _magi = new Magi(this, _magiStartPos, Vector2.Zero);
            _back = new Background(this);
            _pipeWave = new PipeWave(this);

            _state = GameState.InGame;
        }
Example #3
0
        /// <summary>
        /// Update the score, one point will be added the player for when
        /// the magi passed every two pipes, top and bottom.
        /// You need to access the Score property to get the current score.
        /// </summary>
        /// <param name="magi"></param>
        public void JudgeScore(Magi magi)
        {
            Rectangle boundMagi = magi.Bound;

            int count = 0;
            foreach (Pipe p in _pipes)
            {
                if (p.IsScored) continue;

                Rectangle bound = p.Bound;
                if (boundMagi.X > bound.X + bound.Width + 5)
                {
                    p.IsScored = true;
                    count++;
                }
            }
            _score += count / 2; // Every two pipes (top and bottom) for 1 score.
        }