Example #1
0
        public Player HandWinner(List <Player> players, out HandValue hand)
        {
            List <HandValue> values = new List <HandValue>();

            foreach (Player player in players)
            {
                values.Add(DetermineHand(player.Hand.SortedCards));
            }

            HandValue winningHand  = values[0];
            int       winningIndex = 0;

            for (int index = 1; index < values.Count; index++)
            {
                if (values[index].Type > winningHand.Type)
                {
                    //the new hand wins
                    winningHand  = values[index];
                    winningIndex = index;
                }
                else if (values[index].Type == winningHand.Type)
                {
                    //determine Tie breaker
                    int tieBreaker = TieBreaker(winningHand, values[index]);
                    if (tieBreaker < 0)
                    {
                        winningHand  = values[index];
                        winningIndex = index;
                    }
                }
            }
            hand = winningHand;
            return(players[winningIndex]);
        }
Example #2
0
        public override void ReplaceCard(CardDeck deck)
        {
            GameRules  rules   = new GameRules();
            HandValue  myVal   = rules.DetermineHand(Hand.SortedCards);
            List <int> replace = new List <int>();

            switch (myVal.Type)
            {
            case HandType.HighCard:     //replace the three smallest cards
                for (int index = Hand.Count - 1; index > 1; index--)
                {
                    replace.Add(Hand.Cards.IndexOf(Hand.SortedCards[index]));
                }
                break;

            case HandType.Pair:
                for (int index = 0; index < Hand.Count; index++)
                {
                    if (Hand.Cards[index].Rank != myVal.HighestPair)
                    {
                        replace.Add(index);
                    }
                }
                break;

            case HandType.TwoPair:
                for (int index = 0; index < Hand.Count; index++)
                {
                    if (Hand.Cards[index].Rank != myVal.HighestPair && Hand.Cards[index].Rank != myVal.LowestPair)
                    {
                        replace.Add(index);
                    }
                }
                break;

            case HandType.ThreeOfAKind:
                for (int index = 0; index < Hand.Count; index++)
                {
                    if (Hand.Cards[index].Rank != myVal.HighestPair)
                    {
                        replace.Add(index);
                    }
                }
                break;

            default:
                return;
            }
            foreach (int cardIndex in replace)
            {
                Hand.RemoveCard(cardIndex);
                Hand.AddCard(deck.Draw, cardIndex);
            }
        }
Example #3
0
        public HandValue DetermineHand(List <Card> hand)
        {
            Dictionary <CSuit, int> suits  = new Dictionary <CSuit, int>();
            Dictionary <CRank, int> values = new Dictionary <CRank, int>();

            hand.Sort();
            hand.Reverse();
            HandValue val = new HandValue();

            val.SortedCards = hand;

            foreach (Card card in hand)
            {
                if (!suits.TryAdd(card.Suit, 1))
                {
                    suits[card.Suit] = (int)suits[card.Suit] + 1;
                }
                if (!values.TryAdd(card.Rank, 1))
                {
                    values[card.Rank] = (int)values[card.Rank] + 1;
                }
            }

            //must be Full house or Four of a kind.
            if (values.Count == 2)
            {
                //Four of a Kinds
                if (values.ElementAt(0).Value == 4)
                {
                    val.Type        = HandType.FourOfAKind;
                    val.HighestPair = values.ElementAt(0).Key;
                    return(val);
                }
                else if (values.ElementAt(1).Value == 4)
                {
                    val.Type        = HandType.FourOfAKind;
                    val.HighestPair = values.ElementAt(1).Key;
                    return(val);
                }

                //Full houses
                if (values.ElementAt(0).Value == 3)
                {
                    val.Type        = HandType.FullHouse;
                    val.HighestPair = values.ElementAt(0).Key;
                    val.LowestPair  = values.ElementAt(1).Key;
                    return(val);
                }
                else if (values.ElementAt(1).Value == 3)
                {
                    val.Type        = HandType.FullHouse;
                    val.HighestPair = values.ElementAt(1).Key;
                    val.LowestPair  = values.ElementAt(0).Key;
                    return(val);
                }
            }

            //Must be either three of a kind or two pair
            if (values.Count == 3)
            {
                //three of a kind
                if (values.ElementAt(0).Value == 3)
                {
                    val.Type        = HandType.ThreeOfAKind;
                    val.HighestPair = values.ElementAt(0).Key;
                    return(val);
                }
                else if (values.ElementAt(1).Value == 3)
                {
                    val.Type        = HandType.ThreeOfAKind;
                    val.HighestPair = values.ElementAt(1).Key;
                    return(val);
                }
                else if (values.ElementAt(2).Value == 3)
                {
                    val.Type        = HandType.ThreeOfAKind;
                    val.HighestPair = values.ElementAt(2).Key;
                    return(val);
                }


                //two pair
                if (values.ElementAt(0).Value == 2 && values.ElementAt(1).Value == 2)
                {
                    val.Type = HandType.TwoPair;
                    if (values.ElementAt(0).Key > values.ElementAt(1).Key)
                    {
                        val.HighestPair = values.ElementAt(0).Key;
                        val.LowestPair  = values.ElementAt(1).Key;
                        val.OffCard     = values.ElementAt(2).Key;
                    }
                    else
                    {
                        val.HighestPair = values.ElementAt(1).Key;
                        val.LowestPair  = values.ElementAt(0).Key;
                        val.OffCard     = values.ElementAt(2).Key;
                    }
                    return(val);
                }
                else if (values.ElementAt(1).Value == 2 && values.ElementAt(2).Value == 2)
                {
                    val.Type = HandType.TwoPair;
                    if (values.ElementAt(1).Key > values.ElementAt(2).Key)
                    {
                        val.HighestPair = values.ElementAt(1).Key;
                        val.LowestPair  = values.ElementAt(2).Key;
                        val.OffCard     = values.ElementAt(0).Key;
                    }
                    else
                    {
                        val.HighestPair = values.ElementAt(2).Key;
                        val.LowestPair  = values.ElementAt(1).Key;
                        val.OffCard     = values.ElementAt(0).Key;
                    }
                    return(val);
                }
                else if (values.ElementAt(0).Value == 2 && values.ElementAt(2).Value == 2)
                {
                    val.Type = HandType.TwoPair;
                    if (values.ElementAt(0).Key > values.ElementAt(2).Key)
                    {
                        val.HighestPair = values.ElementAt(0).Key;
                        val.LowestPair  = values.ElementAt(2).Key;
                        val.OffCard     = values.ElementAt(1).Key;
                    }
                    else
                    {
                        val.HighestPair = values.ElementAt(2).Key;
                        val.LowestPair  = values.ElementAt(0).Key;
                        val.OffCard     = values.ElementAt(1).Key;
                    }
                    return(val);
                }
            }

            //must be a pair
            if (values.Count == 4)
            {
                val.Type = HandType.Pair;
                if (values.ElementAt(0).Value == 2)
                {
                    val.HighestPair = values.ElementAt(0).Key;
                }
                else if (values.ElementAt(1).Value == 2)
                {
                    val.HighestPair = values.ElementAt(1).Key;
                }
                else if (values.ElementAt(2).Value == 2)
                {
                    val.HighestPair = values.ElementAt(2).Key;
                }
                else if (values.ElementAt(3).Value == 2)
                {
                    val.HighestPair = values.ElementAt(3).Key;
                }
                return(val);
            }


            bool straight = true;

            for (int index = 1; index < hand.Count; index++)
            {
                if (hand[index].Rank != (hand[index - 1].Rank - 1))
                {
                    straight = false;
                }
            }

            //determine straight
            if (straight)
            {
                val.HighestPair = hand[0].Rank;
                //determine straight flush
                if (suits.Count == 1)
                {
                    val.Type        = HandType.StraightFlush;
                    val.WinningSuit = suits.ElementAt(0).Key;
                    return(val);
                }
                val.Type = HandType.Straight;
                return(val);
            }

            //determine generic flush
            if (suits.Count == 1)
            {
                val.Type        = HandType.Flush;
                val.WinningSuit = suits.ElementAt(0).Key;
                return(val);
            }
            val.HighestPair = hand[0].Rank;
            val.Type        = HandType.HighCard;
            return(val);
        }
Example #4
0
        private int TieBreaker(HandValue one, HandValue two)
        {
            //1 if the first paramater wins, -1 if the second parameter wins.
            //0 in the event of a tie, favor goes to the left (current winner)
            switch (one.Type)
            {
            case HandType.Flush:
                return(one.WinningSuit.CompareTo(two.WinningSuit));

            case HandType.FullHouse:
            case HandType.FourOfAKind:
            case HandType.ThreeOfAKind:
            case HandType.Straight:
                return(one.HighestPair.CompareTo(two.HighestPair));

            case HandType.StraightFlush:
                if (one.HighestPair.CompareTo(two.HighestPair) == 0)
                {
                    return(one.WinningSuit.CompareTo(two.WinningSuit));
                }
                else
                {
                    return(one.HighestPair.CompareTo(two.HighestPair));
                }

            case HandType.TwoPair:
                if (one.HighestPair.CompareTo(two.HighestPair) == 0)
                {
                    if (one.LowestPair.CompareTo(two.LowestPair) == 0)
                    {
                        return(one.OffCard.CompareTo(two.OffCard));
                    }
                    else
                    {
                        return(one.LowestPair.CompareTo(two.LowestPair));
                    }
                }
                else
                {
                    return(one.HighestPair.CompareTo(two.HighestPair));
                }

            case HandType.HighCard:
            case HandType.Pair:
                if (one.HighestPair.CompareTo(two.HighestPair) != 0)
                {
                    return(one.HighestPair.CompareTo(two.HighestPair));
                }
                else
                {
                    for (int index = 0; index < one.SortedCards.Count; index++)
                    {
                        if (one.SortedCards[index].Rank != two.SortedCards[index].Rank)
                        {
                            return(one.SortedCards[index].Rank.CompareTo(two.SortedCards[index].Rank));
                        }
                    }
                    return(0);
                }

            default:
                return(0);
            }
        }