Example #1
0
        public bool IsBite(Point currentBobberPosition)
        {
            if (!yPositions.Contains(currentBobberPosition.Y))
            {
                yPositions.Add(currentBobberPosition.Y);
                yPositions.Sort();
            }

            yDiff = yPositions[(int)((((double)yPositions.Count) + 0.5) / 2)] - currentBobberPosition.Y;

            bool thresholdReached = yDiff <= -strikeValue;

            timer.ExecuteIfDue();

            if (thresholdReached)
            {
                RaiseEvent(new FishingEvent {
                    Action = FishingAction.Loot
                });
                timer.ExecuteNow();
                return(true);
            }

            return(false);
        }
Example #2
0
        private Point FindBobber()
        {
            var timer = new TimedAction((a) => { logger.Info("Waited seconds for target: " + a.ElapsedSecs); }, 1000, 5);

            while (true)
            {
                var target = this.bobberFinder.Find();
                if (target != Point.Empty || !timer.ExecuteIfDue())
                {
                    return(target);
                }
            }
        }
Example #3
0
        private void WaitForBite()
        {
            bobberFinder.Reset();

            var bobberPosition = FindBobber();

            if (bobberPosition == Point.Empty)
            {
                return;
            }

            this.biteWatcher.Reset(bobberPosition);

            logger.Info("Bobber start position: " + bobberPosition);

            var timedTask = new TimedAction((a) => { logger.Info("Fishing timed out!"); }, 25 * 1000, 25);

            // Wait for the bobber to move
            while (isEnabled)
            {
                var currentBobberPosition = FindBobber();
                if (currentBobberPosition == Point.Empty || currentBobberPosition.X == 0)
                {
                    return;
                }

                if (this.biteWatcher.IsBite(currentBobberPosition))
                {
                    Loot(bobberPosition);
                    PressTenMinKeyIfDue();
                    return;
                }

                if (!timedTask.ExecuteIfDue())
                {
                    return;
                }
            }
        }