//------------------------------------------------------------------------- // 手势拖动消息 void _onFingerDragMove(Vector2 fire_goal_position) { if (mMyTurret != null) { mMyTurret.onFingerDragMove(fire_goal_position); } }
//------------------------------------------------------------------------- // 手势拖动消息 void _onFingerDragMove(Vector2 fire_goal_position) { if (mMyTurret != null) { mMyTurret.onFingerDragMove(fire_goal_position); } }