//--------------------------------------------------------------------- // 客户端请求手动发炮 public void c2sManualFire(int bullet_objid, float turret_angle, int turret_rate, int locked_fish_id) { if (!_canLockFish()) { locked_fish_id = -1; } // 扣币 int cur_gold = mScene.getListener().onLogicSceneGetPlayerGold(mPlayer.et_player_rpcid); if (cur_gold < turret_rate) { return; } cur_gold -= turret_rate; mScene.getListener().onLogicSceneSetPlayerGold(mPlayer.et_player_rpcid, cur_gold, -1, "TurretFire", turret_rate); mTurretAngle = turret_angle; mTurretRate = turret_rate; // 创建子弹 float level_cur_second = mScene.getLevel().getCurSecond(); CLogicBullet bullet = new CLogicBullet(mScene); bullet.create(mPlayer.et_player_rpcid, bullet_objid, mTurretRate, -1, getFirePos(), mTurretAngle, CBulletConstant.ManualSpeed); if (!mMapBullet.ContainsKey(bullet_objid)) { mMapBullet[bullet_objid] = bullet; } else { bullet.Dispose(); bullet = null; } // 服务端广播发炮 mScene.getProtocol().s2allcManualFire(mPlayer.et_player_rpcid, bullet_objid, turret_angle, turret_rate, locked_fish_id); }
//--------------------------------------------------------------------- // 客户端请求自动发炮 public void c2sAutoFire(Queue <_tBullet> que_bullet) { Queue <_tBullet> que_bullet2 = new Queue <_tBullet>(); foreach (var bullet_struct in que_bullet) { // 扣币 int cur_gold = mScene.getListener().onLogicSceneGetPlayerGold(mPlayer.et_player_rpcid); if (cur_gold < bullet_struct.turret_rate) { return; } cur_gold -= bullet_struct.turret_rate; mScene.getListener().onLogicSceneSetPlayerGold(mPlayer.et_player_rpcid, cur_gold, -1, "TurretFire", bullet_struct.turret_rate); mTurretAngle = bullet_struct.turret_angle; mTurretRate = bullet_struct.turret_rate; // 创建子弹 float level_cur_second = mScene.getLevel().getCurSecond(); CLogicBullet bullet = new CLogicBullet(mScene); bullet.create(mPlayer.et_player_rpcid, bullet_struct.bullet_objid, mTurretRate, -1, getFirePos(), mTurretAngle, getBulletSpeed()); if (!mMapBullet.ContainsKey(bullet_struct.bullet_objid)) { mMapBullet[bullet_struct.bullet_objid] = bullet; } else { bullet.Dispose(); bullet = null; } que_bullet2.Enqueue(bullet_struct); } // 服务端广播自动发炮 mScene.getProtocol().s2allcAutoFire(mPlayer.et_player_rpcid, que_bullet2); }
//--------------------------------------------------------------------- // 客户端请求自动发炮 public void c2sAutoFire(Queue<_tBullet> que_bullet) { Queue<_tBullet> que_bullet2 = new Queue<_tBullet>(); foreach (var bullet_struct in que_bullet) { // 扣币 int cur_gold = mScene.getListener().onLogicSceneGetPlayerGold(mPlayer.et_player_rpcid); if (cur_gold < bullet_struct.turret_rate) { return; } cur_gold -= bullet_struct.turret_rate; mScene.getListener().onLogicSceneSetPlayerGold(mPlayer.et_player_rpcid, cur_gold, -1, "TurretFire", bullet_struct.turret_rate); mTurretAngle = bullet_struct.turret_angle; mTurretRate = bullet_struct.turret_rate; // 创建子弹 float level_cur_second = mScene.getLevel().getCurSecond(); CLogicBullet bullet = new CLogicBullet(mScene); bullet.create(mPlayer.et_player_rpcid, bullet_struct.bullet_objid, mTurretRate, -1, getFirePos(), mTurretAngle, getBulletSpeed()); if (!mMapBullet.ContainsKey(bullet_struct.bullet_objid)) { mMapBullet[bullet_struct.bullet_objid] = bullet; } else { bullet.Dispose(); bullet = null; } que_bullet2.Enqueue(bullet_struct); } // 服务端广播自动发炮 mScene.getProtocol().s2allcAutoFire(mPlayer.et_player_rpcid, que_bullet2); }