public void Reset(ArgList args) { GC.Collect(); AddNetListenEvent(); tableID = args.GetAt <int>(0); tableName = args.GetAt <string>(1); tablePower = args.GetAt <int>(2); _bHasLaunched = false; _bInSceneChanging = false; Game.Instance.StartCoroutine(_setSceneBg(args.GetAt <int>(3))); }
public void Init(ArgList args) { fishMgr = new FishManager(this); fishPoolMgr = new FishPoolManager(this); fishPoolMgr.Init(); tableID = args.GetAt <int>(0); tableName = args.GetAt <string>(1); tablePower = args.GetAt <int>(2); _player = Game.Instance.player; _oPlayer = new Player(); uIDPlayerMap.Add(_player.UID, _player); Game.Instance.StartCoroutine(_setSceneBg(args.GetAt <int>(3))); }