private void AddFTEXTextures(ResU.ResFile resFile) { FTEXContainer ftexContainer = new FTEXContainer(); Nodes.Add(ftexContainer); foreach (ResU.Texture tex in resFile.Textures.Values) { string TextureName = tex.Name; FTEX texture = new FTEX(); ftexContainer.Nodes.Add(texture); texture.Read(tex); ftexContainer.Textures.Add(texture.Text, texture); } PluginRuntime.ftexContainers.Add(ftexContainer); }