public PlayerBullet(Player p, Graphics g, LeftEnemy objLeft, Enemy enemy, FinalBoss fb) { this.g = g; this.p = p; this.objLeft = objLeft; this.fb = fb; this.enemy = enemy; tile = new Bitmap(Properties.Resources.Bullet); }
public int Level3() { if (once == 0) { enemy.GetSetLoc.x = this.obj.ClientSize.Width + enemy.GetSetTile.Width; objLeft.GetSetLoc.x = this.obj.ClientSize.Width + objLeft.GetSetTile.Width; once++; return(2); } one = 20; if (fb == null) { fb = new FinalBoss(obj, g, p); } if (fb.GetSetHealth <= 0) { return(3); } fb.render(); fb.MoveEnemy(); return(0); }
public void updateFinalBoss(FinalBoss fb) { this.fb = fb; }