void Awake() { if (!_dDrawer || !_dFactory) { _dDrawer = GetComponent<DungeonDrawer>(); _dFactory = GetComponent<DungeonFactory>(); } _dFactory.onGenerationEnd.AddListener((dungeon) => { GameManager.Instance.ClearedDungeons++; _currentDungeon = dungeon; dungeon.OnGoalCleared.AddListener(() => { if (dungeon.RemainingGoals <= 0) { Exit e = FindObjectOfType<Exit>(); e.Unlock(); } }); }); }
void Awake() { if (!drawer) drawer = FindObjectOfType<DungeonDrawer>(); }