public static UITextureAtlas LoadResources() { if (atlas == null) { string[] spriteNames = new string[] { "FindIt", "FindItDisabled", "FindItFocused", "FindItHovered", "FindItPressed", "Tag", "ZoningCommercialEco", "ZoningCommercialEcoDisabled", "ZoningCommercialLeisure", "ZoningCommercialLeisureDisabled", "ZoningCommercialTourist", "ZoningCommercialTouristDisabled", "ZoningOfficeHightech", "ZoningOfficeHightechDisabled", "ZoningResidentialHighEco", "ZoningResidentialHighEcoDisabled", "ZoningResidentialLowEco", "ZoningResidentialLowEcoDisabled", "ToolbarIconPropsBillboards", "ToolbarIconPropsSpecialBillboards", "ToolbarIconPropsBillboardsDisabled", "ToolbarIconPropsSpecialBillboardsDisabled", "ExtraFilters", "Dice", "TreeLg", "TreeMd", "TreeSm", "TreeLgDisabled", "TreeMdDisabled", "TreeSmDisabled", "TinyRoads", "TinyRoadsDisabled", "QuickMenu", "Clear", "Oneway", "OnewayDisabled", "Parking", "ParkingDisabled", "NoParking", "NoParkingDisabled" }; atlas = ResourceLoader.CreateTextureAtlas("FindItAtlas", spriteNames, "FindIt.Icons."); UITextureAtlas defaultAtlas = ResourceLoader.GetAtlas("Ingame"); Texture2D[] textures = new Texture2D[] { defaultAtlas["ToolbarIconGroup6Focused"].texture, defaultAtlas["ToolbarIconGroup6Hovered"].texture, defaultAtlas["ToolbarIconGroup6Normal"].texture, defaultAtlas["ToolbarIconGroup6Pressed"].texture }; ResourceLoader.AddTexturesInAtlas(atlas, textures); } return(atlas); }