/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here //scene1.Draw(spriteBatch); //scene2.Draw(spriteBatch); //scene3.Draw(spriteBatch); if (the_menu != null) { the_menu.Draw(spriteBatch); } if (the_game_over != null) { the_game_over.Draw(spriteBatch); } if (the_win_menu != null) { the_win_menu.Draw(spriteBatch); } if (scene1 != null) { scene1.Draw(spriteBatch); } if (scene2 != null) { scene2.Draw(spriteBatch); } if (scene3 != null) { scene3.Draw(spriteBatch); } //the_game_over_menu.Draw(spriteBatch); //scene2.Draw(spriteBatch); base.Draw(gameTime); }