Example #1
0
        private List <List <int> > ConvertBoard()
        {
            List <List <int> > boardIndexes = new List <List <int> >();
            List <ulong>       boardList    = chessboard.BoardList();

            foreach (ulong b in boardList)
            {
                boardIndexes.Add(Moves.ConvertBitboard(b));
            }
            return(boardIndexes);
        }
Example #2
0
        public void MoveCharEnpassant(int new_index)
        {
            ulong enpassant = Moves.GetEnPassant(new_index, chessboard);

            if (enpassant != 0)
            {
                int enp_index = Moves.ConvertBitboard(enpassant)[0];
                int enp_rank  = enp_index / 8;
                int enp_file  = enp_index % 8;
                _myboard[enp_rank, enp_file] = '-';

                _captured = true;
            }
        }
Example #3
0
        private void DisplayMoves(ulong moves)
        {
            ResetColor();

            List <int> valid_moves = Moves.ConvertBitboard(moves);

            foreach (int i in valid_moves)
            {
                buttons[i].Background = Brushes.Green;
            }

            if (board.DisplayCheck)
            {
                DisplayCheck();
            }
        }
Example #4
0
        public void MoveCharCastle()
        {
            if (_castle[0] != 0)
            {
                int og_castle  = Moves.ConvertBitboard(_castle[1])[0];
                int new_castle = Moves.ConvertBitboard(_castle[0])[0];

                int og_rank  = og_castle / 8;
                int og_file  = og_castle % 8;
                int new_rank = new_castle / 8;
                int new_file = new_castle % 8;

                char piece = _myboard[og_rank, og_file];
                _myboard[og_rank, og_file]   = '-';
                _myboard[new_rank, new_file] = piece;
            }
        }
Example #5
0
        public bool IsCheck(ulong move, int selected, Game.PieceColor color)
        {
            List <int> index = Moves.ConvertBitboard(move);

            MoveBitBoard(selected, index[0]);

            ulong attacks;
            ulong king;

            if (color == Game.PieceColor.White)
            {
                king    = chessboard.WhiteKing;
                attacks = Moves.GetAllBlackMoves(chessboard);
            }
            else
            {
                king    = chessboard.BlackKing;
                attacks = Moves.GetAllWhiteMoves(chessboard);
            }

            UndoLastMoveBitBoard();
            return((king & attacks) != 0);
        }