public void createCard(FilmData data) { FilmCard fc = new FilmCard(new Vector2(gameController._WIDTH * 0.2f + 10, 0 + 10), new Vector2(gameController._WIDTH - (gameController._WIDTH * 0.2f) - 20, gameController._HEIGHT - 20), gameController); fc.setFilmData(data); cards.Add(fc); cardIndex = cards.Count -1; }
public void createCard(FilmData data) { FilmCard fc = new FilmCard(new Vector2(gameController._WIDTH * 0.2f + 10, 0 + 10), new Vector2(gameController._WIDTH - (gameController._WIDTH * 0.2f) - 20, gameController._HEIGHT - 20), gameController); fc.setFilmData(data); cards.Add(fc); cardIndex = cards.Count - 1; }
public void Initialize() { cards = new List <FilmCard>(); filmList = new SideList(new Vector2(0, 0), (int)(gameController._WIDTH * Variables.sideListScreenPercent / 100), gameController._HEIGHT, gameController); items = new List <FilmData>(); for (int i = 0; i < 20; i++) { FilmData auxFilm = new FilmData(); auxFilm.name = "Film " + i; items.Add(auxFilm); } filmList.setListItems(items); spriteBatch = new SpriteBatch(gameController.GraphicsDevice); showCard(selectedFilm); }
public void Initialize() { cards = new List<FilmCard>(); filmList = new SideList(new Vector2(0, 0), (int)(gameController._WIDTH * Variables.sideListScreenPercent / 100), gameController._HEIGHT, gameController); items = new List<FilmData>(); for (int i = 0; i < 20; i++) { FilmData auxFilm = new FilmData(); auxFilm.name = "Film " + i; items.Add(auxFilm); } filmList.setListItems(items); spriteBatch = new SpriteBatch(gameController.GraphicsDevice); showCard(selectedFilm); }
public void setFilmData(FilmData data) { name = data.name; duration = data.lenght; description = data.description; }
public void setFilmData( FilmData data) { name = data.name; duration = data.lenght; description = data.description; }