Example #1
0
        string[] NodeToString()
        {
            MoveSet       set = _fighter.moveSet;
            List <string> r   = new List <string>();

            foreach (Node n in set.nodes)
            {
                r.Add(_fighter.moves[n.moveId].name);
            }
            return(r.ToArray());
        }
Example #2
0
        private void OnGUI()
        {
            MoveSet set = _fighter.moveSet;

            EditorGUILayout.LabelField("Moves");
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Set"))
            {
                if (set.nodes.FindAll((Node n) => n.moveId == selectedMove).Count <= 0)
                {
                    Node n = new Node();
                    n.moveId = selectedMove;
                    set.nodes.Add(n);
                }
            }
            selectedMove = EditorGUILayout.Popup(selectedMove, _fighter.GetMoveList());
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.LabelField("MoveSets");
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Remove"))
            {
                set.nodes.RemoveAt(selectedNode);
                selectedNode = -1;
            }
            selectedNode = EditorGUILayout.Popup(selectedNode, NodeToString());
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.LabelField("Set");
            if (selectedNode >= 0 && selectedNode < set.nodes.Count)
            {
                DrawNode(set.nodes[selectedNode]);
            }

            if (GUI.changed)
            {
                EditorUtility.SetDirty(_fighter);
            }
        }