public static bool step1(int instanceID, int line) { UnityEngine.Object obj = EditorUtility.InstanceIDToObject(instanceID); if (obj is FighterObject) { FighterWindow window = EditorWindow.GetWindow <FighterWindow>(); window.SetFighter((FighterObject)obj); window.states.Clear(); return(true); } return(false); // we did not handle the open }
static void Init() { FighterWindow window = EditorWindow.GetWindow <FighterWindow>(); window.states.Clear(); }