Example #1
0
        //============================================================================
        //! その他ボタンが押された時の処理
        private void _ClickButton(object iSender, RoutedEventArgs iArgs)
        {
            //チェック
            var button = iSender as Button;

            if (button == null)
            {
                return;
            }

            //チームに0人のところがあればエラー
            foreach (var iTeam in mTeamList)
            {
                if (iTeam.mJoinIDList.Count == 0)
                {
                    SystemUtility.DisplayErrorDialog("所属が0人のチームがあります\n使用しない場合は削除を行ってください");
                    return;
                }
            }

            //チーム設定をして次へ
            var manager = BattleOperatorManager.GetInstance();

            foreach (var iTeam in mTeamList)
            {
                var info = new BattleManager.SBattleTeamInfo();
                info.mJoinIDList = new List <int>(iTeam.mJoinIDList.ToArray());
                info.mTeamName   = iTeam.mTeamName;
                manager.AddTeam(info);
            }
            manager.SetLockTeam(true);
            mDecideTeamDelegate();
        }
Example #2
0
        /************************************************************************/
        /* チーム系アクセサ	                                                    */
        /************************************************************************/

        /// <summary>
        /// チームの追加
        /// </summary>
        /// <param name="iTeamName">チーム名</param>
        public void AddTeam(BattleManager.SBattleTeamInfo iTeamInfo)
        {
            if (_CheckLockTeam())
            {
                return;
            }

            //同名のチームが追加された場合はエラーとする
            foreach (var iInfo in mCurrentBattleInfo.mTeamList)
            {
                if (iInfo.mTeamName == iTeamInfo.mTeamName)
                {
                    SystemUtility.DisplayErrorDialog("大会に同盟のチームを設定できません");
                    throw new System.Exception();
                }
            }

            //追加
            iTeamInfo.mTeamID = mCurrentBattleInfo.mTeamList.Count;
            mCurrentBattleInfo.mTeamList.Add(iTeamInfo);
        }
Example #3
0
        /************************************************************************/
        /* コールバック処理                                                     */
        /************************************************************************/

        //============================================================================
        //! ロード時の処理
        private void _Loaded(object iSender, RoutedEventArgs iArgs)
        {
            //シーンの初期化
            var scene_Manager = SceneManager.GetInstance();

            scene_Manager.SetControls(ContentControl, LeftFilterImage, RightFilterImage);
            LeftFilterImage.Margin = RightFilterImage.Margin = new Thickness();

            //ロードコンテンツを設定する
#if DL_DEBUG
            //ライセンス作成
            if (true)
            {
                SystemUtility.CreateLicenseFiles(1);
                return;
            }
            bool test = true;
            if (test)
            {
                //データの設定
                DataManager.GetInstance().SetData(SaveManager.GetInstance().PresetInfoKey, "BLAZBLUE CHRONOPHANTASMA");

                //プロジェクトデータ設定
                SaveManager.GetInstance().ProjectFilePath = @"C:\FCあどみぃ!\FCあどみぃ!\System\デバッグプロジェクト.pjb";
                DataManager.GetInstance().ReadData(SaveManager.GetInstance().ProjectFilePath);

                //必要なマネージャの初期化
                MemberManager.GetInstance().LoadMemberData();
                BattleManager.GetInstance().LoadBattleData();
                PresetManager.GetInstance().LoadPreset();
                SystemManager.GetInstance().LoadSystemData();

                //大会設定
                var btl_Op_Manager = BattleOperatorManager.GetInstance();
                btl_Op_Manager.BeginBattle(BattleManager.EBattleKind.BATTLE_SIMPLE_TOURNAMENT);
                btl_Op_Manager.SetBattleName("デバッグ大会!");
                btl_Op_Manager.SetBattleObject(new SimpleTournamentObject());

                //メンバー設定
                //scene_Manager.AdvanceScene(SceneManager.EScene.SCENE_MEMBER_SELECT);
                foreach (var iIndex in System.Linq.Enumerable.Range(0, 32))
                {
                    btl_Op_Manager.AddMember(iIndex);
                }
                btl_Op_Manager.SetLockJoinMember(true);

                //チーム設定
                var team_Val = 16;
                if (BattleOperatorManager.GetInstance().GetJoinMemberVal() % team_Val != 0)
                {
                    throw new System.Exception();
                }
                var in_Member_Val = BattleOperatorManager.GetInstance().GetJoinMemberVal() / team_Val;
                foreach (var iIndex in System.Linq.Enumerable.Range(0, team_Val))
                {
                    var info = new BattleManager.SBattleTeamInfo();
                    info.mTeamID     = iIndex;
                    info.mTeamName   = string.Format("Team{0}", iIndex);
                    info.mJoinIDList = new List <int>();
                    foreach (var iMemberIndex in System.Linq.Enumerable.Range(0, in_Member_Val))
                    {
                        info.mJoinIDList.Add((iIndex * in_Member_Val) + iMemberIndex);
                    }
                    btl_Op_Manager.AddTeam(info);
                }
                btl_Op_Manager.SetLockTeam(true);



                //scene_Manager.AdvanceScene(SceneManager.EScene.SCENE_TEAM_SELECT);
                scene_Manager.AdvanceScene(SceneManager.EScene.SCENE_BATTLE_SIMPLE_TOURNAMENT);

                /*紅白戦
                 * var team = (TeamSelectScene)scene_Manager.AdvanceScene(SceneManager.EScene.SCENE_TEAM_SELECT);
                 * team.AddTeam("紅組");
                 * team.AddTeam("白組");
                 * team.SetTeamOperateFlg(false);*/

                //scene_Manager.AdvanceScene(SceneManager.EScene.SCENE_MEMBER_SELECT);
            }
            else
#endif
            {
                var load_Scene = new LoadScene();
                LoadContent.Content = load_Scene;
            }
        }