/// <summary> /// 自己boss充能 /// </summary> /// <param name="type">Type.</param> public void AddEnergy(E_AddEnergyType type) { BossData boss = CurrentMyBoss; if (boss != null) { boss.AddEnergy(type); // if(boss.IsCanUseSkill) // SkillAttackBoss(); } else { DebugUtil.Error("增加本方Boss能量,本方boss不存在"); } }