private void timer1_Tick(object sender, EventArgs e) { if(chk) { Random rnd = new Random(); int n = rnd.Next(1, 8); Player p = new Player(n); character.Image = Image.FromFile(p.RrunPath); character.Location = new Point(-100, 433); chk = false; } else if(character.Left>1200) { chk = true; } else { Random rnd = new Random(); int n = rnd.Next(2, 6); character.Left += n; } }
//Open Up SelectScreen private void SelectScreen_Load(object sender, EventArgs e) { //BackgroundSFX Random rnd = new Random(); int num = rnd.Next(1, 6); bgSound.URL = @"SFX\background\bit" + Convert.ToString(num) + ".wav"; /*Random rnd = new Random(); int num = rnd.Next(1, 4); bgSound.URL = @"SFX\select\sl" + Convert.ToString(num) + ".mp3";*/ bgSound.settings.setMode("loop", true); //bgSound.settings.volume = 20; bgSound.Ctlcontrols.play(); //Setup Background wallpaper.Image = Image.FromFile("Wallpaper/wallpaper.gif"); //List Player p[0] = new Player(1); p[1] = new Player(2); p[2] = new Player(3); p[3] = new Player(4); p[4] = new Player(5); p[5] = new Player(6); p[6] = new Player(7); }
//GamoModel Constructor public GameModel(int Select1, int Select2, int SelectWallpaper) { p1 = new Player(100, 535, Select1); p2 = new Player(1000, 535, Select2); Wall = SelectWallpaper; }
public EndScreen(int pin) { InitializeComponent(); pwinner = new Player(pin); }