private void detach_Moves(Move entity)
		{
			this.SendPropertyChanging();
			entity.Game = null;
		}
		private void attach_Moves(Move entity)
		{
			this.SendPropertyChanging();
			entity.Game = this;
		}
 partial void UpdateMove(Move instance);
 partial void DeleteMove(Move instance);
 partial void InsertMove(Move instance);