public SceneDZData() { m_placeHolderGo = new PlaceHolderGo(); // 加载xml配置文件 m_DZDaoJiShiXmlLimit = Ctx.m_instance.m_mapCfg.m_mapXml.m_list[0] as DZDaoJiShiXmlLimit; m_gameRunState = new GameRunState(this); m_sceneDZAreaArr = new SceneDZArea[(int)EnDZPlayer.ePlayerTotal]; m_cardNpcMgr = new CardNpcMgr(this); m_changeCardIdxList = new List <int>(); m_fightMsgMgr = new FightMsgMgr(this); m_bHeroAniEnd = true; m_watchCardInfo = new WatchCardInfo(); m_watchOutCardInfo = new WatchOutCardInfo(this); m_roundMgr = new RoundMgr(this); m_roundMgr.startInitCardTimer(); // 启动定时器 m_dragDropData = new DragDropData(); }
public SceneDZData() { m_placeHolderGo = new PlaceHolderGo(); // 加载xml配置文件 m_DZDaoJiShiXmlLimit = Ctx.m_instance.m_mapCfg.m_mapXml.m_list[0] as DZDaoJiShiXmlLimit; m_gameRunState = new GameRunState(this); m_sceneDZAreaArr = new SceneDZArea[(int)EnDZPlayer.ePlayerTotal]; m_cardNpcMgr = new CardNpcMgr(this); m_changeCardIdxList = new List<int>(); m_fightMsgMgr = new FightMsgMgr(this); m_bHeroAniEnd = true; m_watchCardInfo = new WatchCardInfo(); m_watchOutCardInfo = new WatchOutCardInfo(this); m_roundMgr = new RoundMgr(this); m_roundMgr.startInitCardTimer(); // 启动定时器 m_dragDropData = new DragDropData(); }