Example #1
0
        // 攻击者攻击被击者
        protected void attackTo(SceneCardBase att, SceneCardBase def, EAttackType attackType, stNotifyBattleCardPropertyUserCmd msg)
        {
            if (att != null && def != null)
            {
                Ctx.m_instance.m_logSys.fightLog(string.Format("[Fight] 被击者详细信息 {0}", def.getDesc()));
                // 受伤
                HurtItemBase hurtItem = null;
                hurtItem = def.fightData.hurtData.createItem((EHurtType)attackType);
                hurtItem.initItemData(att, def, msg);
                def.fightData.hurtData.allHurtExecEndDisp.addEventHandle(onOneAttackAndHurtEndHandle);

                m_hurtList.Add(def.fightData.hurtData);
            }
        }
Example #2
0
 // 执行队列中的一个 Item,这个必须是有效的,只有执行完后,才会删除者 Item
 public void getNextItem()
 {
     if (m_hurtList.Count() > 0)
     {
         foreach (var item in m_hurtList.list)
         {
             if (item.delayTime <= 0 && item.execState== EHurtExecState.eNone)
             {
                 m_curHurtItem = item;
                 m_curHurtItem.startHurt();
                 return;
             }
         }
     }
 }
Example #3
0
 // 执行队列中的一个 Item,这个必须是有效的,只有执行完后,才会删除者 Item
 public void getNextItem()
 {
     if (m_hurtList.Count() > 0)
     {
         foreach (var item in m_hurtList.list)
         {
             if (item.delayTime <= 0 && item.execState == EHurtExecState.eNone)
             {
                 m_curHurtItem = item;
                 m_curHurtItem.startHurt();
                 return;
             }
         }
     }
 }
Example #4
0
        public HurtItemBase createItem(EHurtType type)
        {
            HurtItemBase ret = null;

            if (EHurtType.eCommon == type)
            {
                ret           = new ComHurtItem(type);
                ret.delayTime = AttackItemBase.ComAttMoveTime;
            }
            else if (EHurtType.eSkill == type)
            {
                ret           = new SkillHurtItem(type);
                ret.delayTime = 1;  // 技能攻击延迟时间有技能攻击飞行特效的时间决定,这里赋值一个默认的值
            }
            else if (EHurtType.eDie == type)
            {
                ret = new DieItem(type);
            }

            m_hurtList.Add(ret);
            ret.hurtExecEndDisp.addEventHandle(onOneHurtExecEnd);

            return(ret);
        }
Example #5
0
 public void removeItem(HurtItemBase item)
 {
     m_hurtList.Remove(item);
     item.dispose();
 }
Example #6
0
 public void addItem(HurtItemBase item)
 {
     m_hurtList.Add(item);
 }
Example #7
0
 public void removeItem(HurtItemBase item)
 {
     m_hurtList.Remove(item);
     item.dispose();
 }
Example #8
0
 public void addItem(HurtItemBase item)
 {
     m_hurtList.Add(item);
 }