public SceneCardBase createCardById(uint objid, EnDZPlayer m_playerSide, CardArea area, CardType cardType, SceneDZData sceneDZData) { SceneCardBase ret = null; if (SceneDZCV.WHITE_CARDID == objid) // 白色占位卡牌 { ret = new WhiteCard(sceneDZData); } else if (SceneDZCV.BLACK_CARD_ID == objid) // 背面牌 { ret = new BlackCard(sceneDZData); } else if (CardType.CARDTYPE_ATTEND == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfAttendCard(sceneDZData); } else { ret = new EnemyAttendCard(sceneDZData); } } else if (CardType.CARDTYPE_SECRET == cardType) { ret = new SecretCard(sceneDZData); } else if (CardType.CARDTYPE_MAGIC == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfMagicCard(sceneDZData); } else { ret = new EnemyMagicCard(sceneDZData); } } else if (CardType.CARDTYPE_EQUIP == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfEquipCard(sceneDZData); } else { ret = new EnemyEquipCard(sceneDZData); } } else if (CardType.CARDTYPE_HERO == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfHeroCard(sceneDZData); } else { ret = new EnemyHeroCard(sceneDZData); } } else if (CardType.CARDTYPE_SKILL == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfSkillCard(sceneDZData); } else { ret = new EnemySkillCard(sceneDZData); } } //else if (CardType.CARDTYPE_LUCK_COINS == cardType) //{ // return new LuckCoinCard(sceneDZData); //} ret.setIdAndPnt(objid, sceneDZData.m_placeHolderGo.m_centerGO); ret.init(); ret.setBaseInfo(m_playerSide, area, cardType); this.addObject(ret); if (SceneDZCV.WHITE_CARDID != objid && SceneDZCV.BLACK_CARD_ID != objid) // 这两个没有 AI { Ctx.m_instance.m_aiSystem.aiControllerMgr.addController(ret.aiController); // 添加到控制器中 } return ret; }
public SceneCardBase createCardById(uint objid, EnDZPlayer m_playerSide, CardArea area, CardType cardType, SceneDZData sceneDZData) { SceneCardBase ret = null; if (SceneDZCV.WHITE_CARDID == objid) // 白色占位卡牌 { ret = new WhiteCard(sceneDZData); } else if (SceneDZCV.BLACK_CARD_ID == objid) // 背面牌 { ret = new BlackCard(sceneDZData); } else if (CardType.CARDTYPE_ATTEND == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfAttendCard(sceneDZData); } else { ret = new EnemyAttendCard(sceneDZData); } } else if (CardType.CARDTYPE_SECRET == cardType) { ret = new SecretCard(sceneDZData); } else if (CardType.CARDTYPE_MAGIC == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfMagicCard(sceneDZData); } else { ret = new EnemyMagicCard(sceneDZData); } } else if (CardType.CARDTYPE_EQUIP == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfEquipCard(sceneDZData); } else { ret = new EnemyEquipCard(sceneDZData); } } else if (CardType.CARDTYPE_HERO == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfHeroCard(sceneDZData); } else { ret = new EnemyHeroCard(sceneDZData); } } else if (CardType.CARDTYPE_SKILL == cardType) { if (EnDZPlayer.ePlayerSelf == m_playerSide) { ret = new SelfSkillCard(sceneDZData); } else { ret = new EnemySkillCard(sceneDZData); } } //else if (CardType.CARDTYPE_LUCK_COINS == cardType) //{ // return new LuckCoinCard(sceneDZData); //} ret.setIdAndPnt(objid, sceneDZData.m_placeHolderGo.m_centerGO); ret.init(); ret.setBaseInfo(m_playerSide, area, cardType); this.addObject(ret); if (SceneDZCV.WHITE_CARDID != objid && SceneDZCV.BLACK_CARD_ID != objid) // 这两个没有 AI { Ctx.m_instance.m_aiSystem.aiControllerMgr.addController(ret.aiController); // 添加到控制器中 } return(ret); }