Example #1
0
 // 执行队列中的一个 Item
 public void getNextItem()
 {
     if (m_curAttackItem == null && m_attackList.Count() > 0)
     {
         m_curAttackItem = m_attackList[0];
     }
 }
Example #2
0
 // 执行队列中的一个 Item
 public void getNextItem()
 {
     if (m_curAttackItem == null && m_attackList.Count() > 0)
     {
         m_curAttackItem = m_attackList[0];
     }
 }
Example #3
0
 // 生成攻击数据,普通攻击 def 是有值的,技能攻击没有值
 protected void startAtt(SceneCardBase att, SceneCardBase def, EAttackType attackType, stNotifyBattleCardPropertyUserCmd msg)
 {
     if (att != null)
     {
         Ctx.m_instance.m_logSys.fightLog(string.Format("[Fight] 攻击者详细信息 {0}", att.getDesc()));
         // 攻击
         AttackItemBase attItem = null;
         attItem = att.fightData.attackData.createItem(attackType);
         attItem.initItemData(att, def, msg);
     }
 }
Example #4
0
        public AttackItemBase createItem(EAttackType type)
        {
            AttackItemBase ret = null;

            if (EAttackType.eCommon == type)
            {
                ret = new ComAttackItem(type);
            }
            else if (EAttackType.eSkill == type)
            {
                ret = new SkillAttackItem(type);
            }

            m_attackList.Add(ret);
            return(ret);
        }
Example #5
0
 public void removeItem(AttackItemBase item)
 {
     m_attackList.Remove(item);
     item.dispose();
 }
Example #6
0
 // 执行队列中的一个 Item
 public void endCurItem()
 {
     m_curAttackItem.attackEndDisp.dispatchEvent(m_curAttackItem);
     removeItem(m_curAttackItem);
     m_curAttackItem = null;
 }
Example #7
0
 public void addItem(AttackItemBase item)
 {
     m_attackList.Add(item);
 }
Example #8
0
 public void removeItem(AttackItemBase item)
 {
     m_attackList.Remove(item);
     item.dispose();
 }
Example #9
0
 // 执行队列中的一个 Item
 public void endCurItem()
 {
     m_curAttackItem.attackEndDisp.dispatchEvent(m_curAttackItem);
     removeItem(m_curAttackItem);
     m_curAttackItem = null;
 }
Example #10
0
 public void addItem(AttackItemBase item)
 {
     m_attackList.Add(item);
 }