Example #1
0
        public int GetHit(BodyPart part, FightPapams par)
        {
            int damage;

            if (part != blockedPart)
            {
                damage = CalculateDamage(par.straight);
                hp    -= damage;
                //Wound.Invoke(this, part);
            }
            else
            {
                if (Dice.Throw() + (par.agility - agility) > 14)   // chanse of succesfull block is 70% - agility difference
                {
                    damage = CalculateDamage(par.straight);
                    hp    -= damage;
                    //Wound.Invoke(this, part);
                }
                else
                {
                    damage = 0;
                    //Block.Invoke(this, blockedPart);
                }
            }
            return(damage);
        }
Example #2
0
 public int GetHit(BodyPart part, FightPapams par)
 {
     int damage;
     if (part != blockedPart)
     {
         damage = CalculateDamage(par.straight);
         hp -= damage;
         //Wound.Invoke(this, part);
     }
     else
     {
         if (Dice.Throw() + (par.agility - agility) > 14)   // chanse of succesfull block is 70% - agility difference
         {
             damage = CalculateDamage(par.straight);
             hp -= damage;
             //Wound.Invoke(this, part);
         }
         else
         {
             damage = 0;
             //Block.Invoke(this, blockedPart);
         }
     }
     return damage;
 }