public Grid(int width, int height, Vector3 offset, float nodeSize, Vector2Int tagret, Vector2Int start) { m_Width = width; m_Height = height; m_Offset = offset; m_NodeSize = nodeSize; m_StartCoordinate = start; m_TargetCoordinate = tagret; m_Nodes = new Node[m_Width, m_Height]; for (int i = 0; i < m_Width; i++) { for (int j = 0; j < m_Height; j++) { m_Nodes[i, j] = new Node(offset + new Vector3(i + 0.5f, 0, j + 0.5f) * nodeSize); } } m_PathFinding = new FlowFieldPathfinding(this, start, tagret); m_PathFinding.UpdatePaths(); }
public Grid(int width, int height, Vector3 offset, float nodeSize, Vector2Int target, Vector2Int start) { m_Width = width; m_Height = height; m_Nodes = new Node[m_Width, m_Height]; for (int i = 0; i < m_Nodes.GetLength(0); i++) { for (int j = 0; j < m_Nodes.GetLength(1); j++) { m_Nodes[i, j] = new Node(offset + new Vector3(i + .5f, 0, j + .5f) * nodeSize); } } m_PathFinding = new FlowFieldPathfinding(this, target, start); m_PathFinding.UpdateField(); }
public Grid(int width, int height, Vector3 offset, float nodeSize, Vector2Int start, Vector2Int target) { m_Height = height; m_Width = width; m_TargetCoordinate = target; m_StartCoordinate = start; m_Nodes = new Node[m_Width, m_Height]; for (int i = 0; i < m_Width; i++) { for (int j = 0; j < m_Height; j++) { m_Nodes[i, j] = new Node(offset + new Vector3(i + .5f, 0, j + .5f) * nodeSize); } } // todo replace zero m_Pathfinding = new FlowFieldPathfinding(this, target, start); m_Pathfinding.UpdateField(); }