Example #1
0
        private void AddSquare(SquareData square)
        {
            Rectangle rect = new Rectangle();

            rect.Stroke = rect.Fill = new SolidColorBrush(square.Fill);
            rect.Width  = rect.Height = square.Size;

            Canvas.SetLeft(rect, square.Left);
            Canvas.SetTop(rect, square.Top);
            canvas.Children.Add(rect);
        }
Example #2
0
        private MinMaxXY UpdateMinMax(SquareData sd, MinMaxXY old)
        {
            MinMaxXY neu = new MinMaxXY();

            neu.MinX = (sd.Left < old.MinX) ? sd.Left : old.MinX;
            neu.MaxX = (sd.Left + sd.Size > old.MaxX) ? (sd.Left + sd.Size) : old.MaxX;

            neu.MinY = (sd.Top < old.MinY) ? sd.Top : old.MinY;
            neu.MaxY = (sd.Top + sd.Size > old.MaxY) ? (sd.Top + sd.Size) : old.MaxY;

            return(neu);
        }
Example #3
0
        public List <SquareData> Calculate(float limitX, float limitY)
        {
            List <SquareData> result = new List <SquareData>();
            Fibonacci         fib    = new Fibonacci();
            ColorsGen         colGen = new ColorsGen();

            MinMaxXY mmNew;
            MinMaxXY mm = new MinMaxXY();

            // Start by generating squares around (0,0)
            for (int i = 0; ; i++)
            {
                int size = fib.Current;
                fib.MoveNext();

                SquareData sd = MakeSquare(i % 4, size, mm);

                sd.Fill = colGen.Current;
                colGen.MoveNext();


                mmNew = UpdateMinMax(sd, mm);
                if ((mmNew.MaxX - mmNew.MinX > limitX) || (mmNew.MaxY - mmNew.MinY > limitY))
                {
                    break; // We've already reached the limit.  Quit.
                }
                else
                {
                    mm = mmNew;
                    result.Add(sd);
                }
            }

            // Now shift everything so that no negative values exist
            float shiftX = (mm.MinX < 0) ? -mm.MinX : 0;
            float shiftY = (mm.MinY < 0) ? -mm.MinY : 0;

            foreach (var sd in result)
            {
                sd.Left += shiftX;
                sd.Top  += shiftY;
            }

            return(result);
        }
Example #4
0
        private SquareData MakeSquare(int direction, int size, MinMaxXY mmxy)
        {
            SquareData sd = new SquareData();

            sd.Size = size;

            switch (direction)
            {
            case 0:     // up
                sd.Left = mmxy.MinX;
                sd.Top  = mmxy.MinY - size;
                sd.Fill = Colors.Green;
                break;

            case 1:     // left
                sd.Left = mmxy.MinX - size;
                sd.Top  = mmxy.MinY;
                sd.Fill = Colors.Red;
                break;

            case 2:     // down
                sd.Left = mmxy.MinX;
                sd.Top  = mmxy.MaxY;
                sd.Fill = Colors.Blue;
                break;

            case 3:     // right
                sd.Left = mmxy.MaxX;
                sd.Top  = mmxy.MinY;
                sd.Fill = Colors.Yellow;
                break;

            default:
                throw new Exception("Unknown direction value");
            }


            return(sd);
        }