Example #1
0
 public static Vector3 AlmostClamp(Vector3 v, float epsilon)
 {
     v.X = FezMath.AlmostClamp(v.X, epsilon);
     v.Y = FezMath.AlmostClamp(v.Y, epsilon);
     v.Z = FezMath.AlmostClamp(v.Z, epsilon);
     return(v);
 }
Example #2
0
 public static float AlmostClamp(float x)
 {
     return(FezMath.AlmostClamp(x, 1.0 / 1000.0));
 }
Example #3
0
 public static Vector3 AlmostClamp(Vector3 v)
 {
     return(FezMath.AlmostClamp(v, 1.0 / 1000.0));
 }