Example #1
0
 private void UpdateFromState(GamePadState gamepadState, TimeSpan elapsed)
 {
     this.LeftShoulder  = this.LeftShoulder.NextState(gamepadState.Buttons.LeftShoulder == ButtonState.Pressed, elapsed);
     this.RightShoulder = this.RightShoulder.NextState(gamepadState.Buttons.RightShoulder == ButtonState.Pressed, elapsed);
     this.LeftTrigger   = this.LeftTrigger.NextState(gamepadState.Triggers.Left, elapsed);
     this.RightTrigger  = this.RightTrigger.NextState(gamepadState.Triggers.Right, elapsed);
     this.Start         = FezButtonStateExtensions.NextState(this.Start, gamepadState.Buttons.Start == ButtonState.Pressed);
     this.Back          = FezButtonStateExtensions.NextState(this.Back, gamepadState.Buttons.Back == ButtonState.Pressed);
     this.A             = this.A.NextState(gamepadState.Buttons.A == ButtonState.Pressed, elapsed);
     this.B             = this.B.NextState(gamepadState.Buttons.B == ButtonState.Pressed, elapsed);
     this.X             = this.X.NextState(gamepadState.Buttons.X == ButtonState.Pressed, elapsed);
     this.Y             = this.Y.NextState(gamepadState.Buttons.Y == ButtonState.Pressed, elapsed);
     this.DPad          = this.DPad.NextState(gamepadState.DPad.Up == ButtonState.Pressed, gamepadState.DPad.Down == ButtonState.Pressed, gamepadState.DPad.Left == ButtonState.Pressed, gamepadState.DPad.Right == ButtonState.Pressed, elapsed);
     this.LeftStick     = this.LeftStick.NextState(gamepadState.ThumbSticks.Left, gamepadState.Buttons.LeftStick == ButtonState.Pressed, elapsed);
     this.RightStick    = this.RightStick.NextState(gamepadState.ThumbSticks.Right, gamepadState.Buttons.RightStick == ButtonState.Pressed, elapsed);
     this.ExactUp       = FezButtonStateExtensions.NextState(this.ExactUp, (double)this.LeftStick.Position.Y > 0.899999976158142 || FezButtonStateExtensions.IsDown(this.DPad.Up.State) && this.DPad.Left.State == FezButtonState.Up && this.DPad.Right.State == FezButtonState.Up);
 }
Example #2
0
 internal TimedButtonState NextState(bool down, TimeSpan elapsed)
 {
     return(new TimedButtonState(FezButtonStateExtensions.NextState(this.State, down), down ? this.TimePressed + elapsed : TimeSpan.Zero));
 }
        internal TimedAnalogButtonState NextState(float value, TimeSpan elapsed)
        {
            bool pressed = (double)value > 0.5;

            return(new TimedAnalogButtonState(value, FezButtonStateExtensions.NextState(this.State, pressed), pressed ? this.TimePressed + elapsed : TimeSpan.Zero));
        }