public StandardShipModelRenderer()
        {
            _rasterizerState = new RasterizerState();
            var content = ServiceLocator.Instance.GetService<Microsoft.Xna.Framework.Content.ContentManager>();
            _rasterizerState = RasterizerState.CullNone;
            _device = ServiceLocator.Instance.GetService<GraphicsDevice>();
            _batch = ServiceLocator.Instance.GetService<FastSpriteBatch>();
            _effect = new BasicEffect(_device);
            _effect.TextureEnabled = true;
            _effect.VertexColorEnabled = true;

            if (ExperimentalLighting)
            {

                _effect.LightingEnabled = true;
                _effect.DirectionalLight0.Direction = new Vector3(-100, 100, -100);
                _effect.DirectionalLight0.DiffuseColor = Vector3.Zero;
                _effect.DirectionalLight0.SpecularColor = new Vector3(255, 255, 220) * 0.01f;
                _effect.AmbientLightColor = new Vector3(0.7f);
                //_effect.DiffuseColor = new Vector3(0.2f);
                _effect.DirectionalLight0.Enabled = true;
            }
        }
Example #2
0
        protected override void LoadContent()
        {
            Content.RootDirectory = Path.GetFullPath(Settings.DataFolder);
            Environment.CurrentDirectory = Path.GetFullPath(Settings.DataFolder);
            FastSpriteBatch = new FastSpriteBatch(GraphicsDevice);

            Services.AddService(FastSpriteBatch);

            Services.AddService(Content);

            Timer = new TimerService();
            Services.AddService<ITimerService>(Timer);

            Coroutines = new CoroutineService();
            Services.AddService<ICoroutineService>(Coroutines);

            Services.AddService(GraphicsDevice);

            SpriteBatch = new SpriteBatch(GraphicsDevice);
            Services.AddService(SpriteBatch);

            Keyboard = new KeyboardService(Coroutines);
            Services.AddService<IKeyboardService>(Keyboard);

            Services.AddService(Window);

            Mouse = new MouseService(Coroutines);
            Services.AddService<IMouseService>(Mouse);

            Services.AddService<IAnimationService>(new AnimationService(Coroutines, Timer));

            Gui = new GuiService();
            Services.AddService<IGuiService>(Gui);

            SpriteManager = new SpriteManagerService(Content);
            Services.AddService<ISpriteManagerService>(SpriteManager);

            ShapeManager = new ShapeManagerService();
            Services.AddService<IShapeManagerService>(ShapeManager);

            Services.AddService(new SpaceBackgroundGeneratorService());

            GalaxyGenerator = new GalaxyGeneratorService();

            var testShips = new[] { "Ships/Jaeger.json", "Ships/Scimitar.json" }
                            .Select(s => Persistence.LoadFromFile<Game.Ships.Ship>(s))
                            .ToList();

            Game.Space.Star.LoadStellarClasses();

            Galaxy = GalaxyGenerator.CreateGalaxy();

            //ShipRefitScene = new ShipRefitScene(testShips);
            //ShipRefitScene.LoadContent();

            MainMenuScene = new MainMenuScene();
            MainMenuScene.LoadContent();

            SystemMapScene = new SystemMapScene(Galaxy.StarSystems[0]);
            SystemMapScene.LoadContent();

            //CurrentScene = MainMenuScene;
            //CurrentScene = SystemMapScene;
            MainGameScene = new MainGameScene();
            MainGameScene.LoadContent();

            CurrentScene = MainGameScene;

            CombatEntityFactory.LoadWeapons();
            CombatEntityFactory.LoadProjectiles();
            base.LoadContent();
        }
 public override void LoadContent()
 {
     var content = ServiceLocator.Instance.GetService<Microsoft.Xna.Framework.Content.ContentManager>();
     _dustTexture = content.Load<Texture2D>("Textures/dust");
     _batch = ServiceLocator.Instance.GetService<FastSpriteBatch>();
 }