/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (GAME = new GameClass()) { GAME.Run(); } }
public GameDebug() { game = Program.GAME; font = game.Content.Load<SpriteFont>("CourierNew"); blank = game.Content.Load<Texture2D>("teststage/blank_pixel"); pointer = game.Content.Load<Texture2D>("permanent/cursor"); // initialize the debug system with the game and the name of the font // we want to use for the debugging debugSystem = DebugSystem.Initialize(game, "CourierNew"); // register a new command that lets us move a sprite on the screen debugSystem.DebugCommandUI.RegisterCommand( "pos", // Name of command "set position", // Description of command PosCommand // Command execution delegate ); }