Example #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Renderer"/> class.
        /// </summary>
        public Renderer()
        {
            _commandBuckets    = new List <CommandBucket>();
            _nextFrameCommands = new Command[MaxCommands];

            _commandCount = 0;
            _views        = new Dictionary <byte, View>();

            _shaderPrograms = new Dictionary <int, ShaderProgram>();

#if RENDERER_GL
            _glProgramCache = new ResourceCache <GLShaderProgram>(MaxShaderPrograms);
            _glShaderCache  = new ResourceCache <GLShader>(MaxShaderPrograms);
            _glVBCache      = new ResourceCache <GLBuffer>(MaxVertexBuffers);
            _glIBCache      = new ResourceCache <GLBuffer>(MaxIndexBuffers);
            _glTextureCache = new ResourceCache <GLTexture>(MaxTextures);
            _glSamplerCache = new ResourceCache <GLSampler>(MaxTextures);
#endif
            _currentState = new FrameState();

            _defaultBlendState      = new BlendState();
            _defaultDepthState      = new DepthState();
            _defaultRasteriserState = new RasteriserState();

            _defaultTextureSampler = new TextureSampler();
        }
Example #2
0
 public void SetDepthState(DepthState state)
 {
     DepthState    = state;
     Instructions |= CommandInstructions.SetDepthState;
 }