//判定距离,玩家坐标,反馈位置矢量(生成道具所需要的数据) protected override bool MissJudge(double missDistance, double x, double y, ref Vector2D vct, ref Item itm) { if (missed) { vct.X = missedPosition.X; vct.Y = missedPosition.Y; itm = new MissPoint(texturemanager, x, y, missedPosition, 1200); missed = false; return(true); } return(false); }
//判定距离,玩家坐标,反馈位置矢量(生成道具所需要的数据) protected override bool MissJudge(double missDistance, double x, double y, ref Vector2D vct, ref Item itm) { if (missed) { vct.X = missedPosition.X; vct.Y = missedPosition.Y; itm = new MissPoint(texturemanager, x, y, missedPosition, 1200); missed = false; return true; } return false; }