public static AttachSolidArc ( float density, float radians, int sides, float radius, |
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density | float | |
radians | float | |
sides | int | |
radius | float | |
body | ||
return | List |
public static Body CreateSolidArc(World world, float density, float radians, int sides, float radius, Vector2 position, float angle) { Body body = CreateBody(world); FixtureFactory.AttachSolidArc(density, radians, sides, radius, position, angle, body); return(body); }
public static Body CreateSolidArc(World world, float density, float radians, int sides, float radius, Vector2 position = new Vector2(), float rotation = 0, BodyType bodyType = BodyType.Static) { var body = CreateBody(world, position, rotation, bodyType); FixtureFactory.AttachSolidArc(density, radians, sides, radius, body); return(body); }