Example #1
0
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen)
        {
            screen.ScreenManager = this;
            screen.DebugCanvas = _debugCanvas;
            screen.TxtDebug = _txtDebug;
            screen.Initialize();

            //Tell the screen to load content.
            screen.LoadContent();

            _screens.Add(screen);

            IDemoScreen demoScreen = screen as IDemoScreen;
            if (demoScreen != null && screen.firstRun)
            {
                AddScreen(new PauseScreen(demoScreen.GetTitle(), demoScreen.GetDetails()));
                screen.firstRun = false;
            }
        }
Example #2
0
 public void AddMainMenuItem(string name, GameScreen screen, bool isExitItem)
 {
     _mainMenuItems.Add(_id++, new MenuItem(screen, isExitItem));
     MenuEntries.Add(name);
 }
Example #3
0
 public void AddMainMenuItem(string name, GameScreen screen)
 {
     AddMainMenuItem(name, screen, false);
 }
Example #4
0
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use <see cref="GameScreen"/>.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            screen.UnloadContent();

            _screens.Remove(screen);
            _screensToUpdate.Remove(screen);

            screen.Dispose();
        }
Example #5
0
 public void AddMainMenuItem(string name, GameScreen screen, bool isExitItem)
 {
     _mainMenuItems.Add(_id++, new MenuItem(screen, isExitItem));
     MenuEntries.Add(name);
 }
Example #6
0
 public void AddMainMenuItem(string name, GameScreen screen)
 {
     AddMainMenuItem(name, screen, false);
 }