Example #1
0
        public void Load(GraphicsDevice graphicsDevice, PhysicsSimulator physicsSimulator)
        {
            _circleBrush = new CircleBrush(_radius, _color, _borderColor);
            _circleBrush.Load(graphicsDevice);

            _circleBody = new Body[_count];
            _circleGeom = new Geom[_count];

            _circleBody[0] = BodyFactory.Instance.CreateCircleBody(physicsSimulator, _radius, .5f);
            _circleBody[0].Position = _startPosition;
            for (int i = 1; i < _count; i++)
            {
                _circleBody[i] = BodyFactory.Instance.CreateBody(physicsSimulator, _circleBody[0]);
                _circleBody[i].Position = Vector2.Lerp(_startPosition, _endPosition, i/(float) (_count - 1));
            }

            _circleGeom[0] = GeomFactory.Instance.CreateCircleGeom(physicsSimulator, _circleBody[0], _radius, 10);
            _circleGeom[0].RestitutionCoefficient = .7f;
            _circleGeom[0].FrictionCoefficient = .2f;
            _circleGeom[0].CollisionCategories = _collisionCategories;
            _circleGeom[0].CollidesWith = _collidesWith;
            for (int j = 1; j < _count; j++)
            {
                _circleGeom[j] = GeomFactory.Instance.CreateGeom(physicsSimulator, _circleBody[j], _circleGeom[0]);
            }
        }
        private void LoadSpringContent(GraphicsDevice graphicsDevice)
        {
            _springLineBrush = new LineBrush(_springLineThickness, _springLineColor);
            _springCircleBrush = new CircleBrush(2, _springLineColor, _springLineColor);

            _springLineBrush.Load(graphicsDevice);
            _springCircleBrush.Load(graphicsDevice);
        }
 private void LoadGridContent(GraphicsDevice graphicsDevice)
 {
     _gridCircleBrush = new CircleBrush(_gridRadius, _gridColor, _gridColor);
     _gridCircleBrush.Load(graphicsDevice);
 }
 private void LoadVerticeContent(GraphicsDevice graphicsDevice)
 {
     _verticeCircleBrush = new CircleBrush(_verticeRadius, _verticeColor, _verticeColor);
     _verticeCircleBrush.Load(graphicsDevice);
 }
 private void LoadContactContent(GraphicsDevice graphicsDevice)
 {
     _contactCircleBrush = new CircleBrush(_contactRadius, _contactColor, _contactColor);
     _contactCircleBrush.Load(graphicsDevice);
 }