Example #1
0
        public static float DistanceBetweenPointAndLineSegment(ref Vector2 point, ref Vector2 lineEndPoint1, ref Vector2 lineEndPoint2)
        {
            Vector2 v = Vector2.Subtract(lineEndPoint2, lineEndPoint1);
            Vector2 w = Vector2.Subtract(point, lineEndPoint1);

            float c1 = Vector2.Dot(w, v);

            if (c1 <= 0)
            {
                return(DistanceBetweenPointAndPoint(ref point, ref lineEndPoint1));
            }

            float c2 = Vector2.Dot(v, v);

            if (c2 <= c1)
            {
                return(DistanceBetweenPointAndPoint(ref point, ref lineEndPoint2));
            }

            float   b           = c1 / c2;
            Vector2 pointOnLine = Vector2.Add(lineEndPoint1, Vector2.Multiply(v, b));

            return(DistanceBetweenPointAndPoint(ref point, ref pointOnLine));
        }
Example #2
0
        public static float DistanceBetweenPointAndPoint(Vector2 point1, Vector2 point2)
        {
            Vector2 v = Vector2.Subtract(point1, point2);

            return(v.Length());
        }