public ActionResult Play(GameState gameState, string move) { var service = new FarkleService(); //gameState = service.Play(gameState, move); //return View(gameState); return null; }
public GameState Play(GameState gameState, GameMove move) { // TODO: Look at the gameState passed in to get the dice values to keep // the player can Bank, Roll or they Farkled and must move to the next player // modify the scores, current player and return the game state return new GameState(); }
// Tired of playing so quitting early // TODO: Consider saving game state for resuming later. public void Quit(GameState gameState) { return; }