protected void getPlayerstatus() { if (player != null) { locInfo.mainDirection = CollisionHandler.CheckDirection(this.CollisionRect(), player.CollisionRect()); locInfo.mainDistance = getDistance(locInfo.mainDirection); locInfo.minorDirection = getMinorDirection(locInfo.mainDirection); locInfo.minorDistance = getDistance(locInfo.minorDirection); } }
public EventHandler(Map currmap) { _currmap = currmap; CollisionHandler = new CollisionHandler(_currmap); EntityBehaviorHandler = new EntityBehaviorHandler(_currmap); }