public static bool monstersColliding(Familiar m1, Monster m2)
        {
            if (m1.Equals(m2) || m1.Health <= 0 || m2.Health <= 0 || m2.IsInvisible)
            {
                return(false);
            }

            Rectangle m1l = m1.GetBoundingBox();
            Rectangle m2l = m2.GetBoundingBox();

            return(m1l.Intersects(m2l));
        }
        public static bool withinMonsterThreshold(Familiar m1, Monster m2, int threshold)
        {
            if (m1.Equals(m2) || m1.Health <= 0 || m2.Health <= 0 || m2.IsInvisible || m2.isInvincible())
            {
                return(false);
            }

            Vector2 m1l = m1.getTileLocation();
            Vector2 m2l = m2.getTileLocation();

            return(Math.Abs(m2l.X - m1l.X) <= (float)threshold && Math.Abs(m2l.Y - m1l.Y) <= (float)threshold);
        }