Example #1
0
 private static void GetUserInput()
 {
     while (Console.KeyAvailable)
     {
         ConsoleKeyInfo pressedKey = Console.ReadKey(true);
         if (pressedKey.Key == ConsoleKey.LeftArrow)
         {
             player.MoveLeft();
             DetermineCollisions();
         }
         else if (pressedKey.Key == ConsoleKey.RightArrow)
         {
             player.MoveRight();
             DetermineCollisions();
         }
     }
 }
Example #2
0
        static void Main(string[] args)
        {
            Console.WindowHeight = 40;
            Console.WindowWidth  = 40;
            Console.BufferHeight = Console.WindowHeight;
            Console.BufferWidth  = Console.BufferWidth;
            List <GameObject> allObject = new List <GameObject>();
            List <Rock>       rocks     = new List <Rock>();
            List <Bullet>     bullets   = new List <Bullet>();
            Random            random    = new Random();
            Dwarf             dwarf     = new Dwarf(new Position(20, 39));

            allObject.Add(dwarf);
            Draw(allObject);



            while (true)
            {
                Thread.Sleep(150);
                Console.Clear();

                Console.WriteLine("point = " + point);
                Rock rock = new Rock(new Position(random.Next(39), 1), new Position(0, 1));

                allObject.Add(rock);
                rocks.Add(rock);
                point += CollisionDetection.BulletDetection(bullets, rocks);

                if (CollisionDetection.RockSmash(dwarf, rocks))
                {
                    EndGame();
                }



                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo userInput = Console.ReadKey();
                    if (userInput.Key == ConsoleKey.LeftArrow)
                    {
                        if (dwarf.Position.Row > 0)
                        {
                            dwarf.MoveLeft();
                        }
                    }
                    if (userInput.Key == ConsoleKey.RightArrow)
                    {
                        if (dwarf.Position.Row < Console.WindowWidth - 2)
                        {
                            dwarf.MoveRight();
                        }
                    }
                    if (userInput.Key == ConsoleKey.Spacebar)
                    {
                        Bullet bullet = new Bullet(new Position(dwarf.Position.Row, dwarf.Position.Col - 1), new Position(0, -1));
                        bullets.Add(bullet);
                        allObject.Add(bullet);
                    }
                }
                Draw(allObject);
            }
        }
Example #3
0
        static void Main()
        {
            Initialisation();
            Dwarf          dwarf = Dwarf.GetInstance();
            List <Rock>    removeObsoletes;
            bool           hit = false;
            ConsoleKeyInfo pressedKey;

            while (true)
            {
                for (int i = 0, count = 1; i < count; i++)
                {
                    rocks.Add(new Rock());
                }

                while (Console.KeyAvailable)
                {
                    pressedKey = Console.ReadKey(true);
                    if (pressedKey.Key == ConsoleKey.LeftArrow)
                    {
                        dwarf.MoveLeft();
                    }
                    if (pressedKey.Key == ConsoleKey.RightArrow)
                    {
                        dwarf.MoveRight();
                    }
                }
                removeObsoletes = new List <Rock>();
                hit             = false;
                foreach (Rock rock in rocks)
                {
                    if (!rock.MoveDown())
                    {
                        removeObsoletes.Add(rock);
                    }
                    if (dwarf.Overlap(rock))
                    {
                        hit = true;
                        Console.Beep();

                        Console.Out.WriteLine("GAME OVER !!!");
                        Environment.Exit(0);
                    }
                }
                Console.Clear();
                foreach (Rock old in removeObsoletes)
                {
                    rocks.Remove(old);
                }
                if (hit)
                {
                    rocks.Clear();
                }

                foreach (Rock rock in rocks)
                {
                    rock.Print();
                }
                dwarf.Print(hit);

                Thread.Sleep(150);
            }
        }