// Update is called once per frame void Update() { cameraManager.UpdateScreenBounds(transform, Camera.main); if (SceneManager.GetActiveScene().name == "Game") { rightPlank.transform.position = new Vector3(CameraManager.ScreenRightBound() + 1f, rightPlank.transform.position.y); leftPlank.transform.position = new Vector3(CameraManager.ScreenLeftBound() - 1f, leftPlank.transform.position.y); } }
// Use this for initialization void Start() { go = GameObject.Find("Cube"); go.transform.position = new Vector3(CameraManager.ScreenRightBound() - 1, go.transform.position.y, go.transform.position.z); }