public void SurfaceClicked(CombatControlSurface clickedSurface)
 {
     Debug.Log("Surface Clicked");
     if (sourceSquad != null)
     {
         Debug.Log("Assigning Surface As Target", clickedSurface);
         sourceSquad.setTarget(clickedSurface.Targetable);
         sourceSquad = null;
     }
 }
 public void OnSurfaceClicked(CombatControlSurface targetSurface)
 {
     unitOrdersInputManager.SurfaceClicked(targetSurface);
 }