CreateObject() private method

private CreateObject ( PackageItem item, System userClass ) : GObject
item PackageItem
userClass System
return GObject
Example #1
0
 static public int CreateObject(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             FairyGUI.UIPackage self = (FairyGUI.UIPackage)checkSelf(l);
             System.String      a1;
             checkType(l, 2, out a1);
             var ret = self.CreateObject(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             FairyGUI.UIPackage self = (FairyGUI.UIPackage)checkSelf(l);
             System.String      a1;
             checkType(l, 2, out a1);
             System.Type a2;
             checkType(l, 3, out a2);
             var ret = self.CreateObject(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
    static int CreateObject(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <FairyGUI.UIPackage, string>(L, 1))
            {
                FairyGUI.UIPackage obj  = (FairyGUI.UIPackage)ToLua.ToObject(L, 1);
                string             arg0 = ToLua.ToString(L, 2);
                FairyGUI.GObject   o    = obj.CreateObject(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <string, string>(L, 1))
            {
                string           arg0 = ToLua.ToString(L, 1);
                string           arg1 = ToLua.ToString(L, 2);
                FairyGUI.GObject o    = FairyGUI.UIPackage.CreateObject(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <FairyGUI.UIPackage, string, System.Type>(L, 1))
            {
                FairyGUI.UIPackage obj  = (FairyGUI.UIPackage)ToLua.ToObject(L, 1);
                string             arg0 = ToLua.ToString(L, 2);
                System.Type        arg1 = (System.Type)ToLua.ToObject(L, 3);
                FairyGUI.GObject   o    = obj.CreateObject(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <string, string, System.Type>(L, 1))
            {
                string           arg0 = ToLua.ToString(L, 1);
                string           arg1 = ToLua.ToString(L, 2);
                System.Type      arg2 = (System.Type)ToLua.ToObject(L, 3);
                FairyGUI.GObject o    = FairyGUI.UIPackage.CreateObject(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.CreateObject"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
        void CaptureInEditMode()
        {
            if (!EMRenderSupport.packageListReady || UIPackage.GetByName(packageName) == null)
            {
                return;
            }

            _captured = true;

            UIObjectFactory.packageItemExtensions.Clear();
            UIObjectFactory.loaderConstructor = null;
            DisplayOptions.SetEditModeHideFlags();

            GComponent view = (GComponent)UIPackage.CreateObject(packageName, componentName);

            if (view != null)
            {
                DestroyTexture();

                _texture = CaptureCamera.CreateRenderTexture(Mathf.RoundToInt(view.width), Mathf.RoundToInt(view.height), false);

                Container root = (Container)view.displayObject;
                root.layer = CaptureCamera.layer;
                root.SetChildrenLayer(CaptureCamera.layer);
                root.gameObject.hideFlags = HideFlags.None;
                root.gameObject.SetActive(true);

                GameObject cameraObject = new GameObject("Temp Capture Camera");
                Camera     camera       = cameraObject.AddComponent <Camera>();
                camera.depth         = 0;
                camera.cullingMask   = 1 << CaptureCamera.layer;
                camera.clearFlags    = CameraClearFlags.Depth;
                camera.orthographic  = true;
                camera.nearClipPlane = -30;
                camera.farClipPlane  = 30;
                camera.enabled       = false;
                camera.targetTexture = _texture;

                float halfHeight = (float)_texture.height / 2;
                camera.orthographicSize = halfHeight;
                cameraObject.transform.localPosition = root.cachedTransform.TransformPoint(halfHeight * camera.aspect, -halfHeight, 0);

                UpdateContext context = new UpdateContext();
                //run two times
                context.Begin();
                view.displayObject.Update(context);
                context.End();

                context.Begin();
                view.displayObject.Update(context);
                context.End();

                RenderTexture old = RenderTexture.active;
                RenderTexture.active = _texture;
                GL.Clear(true, true, Color.clear);
                camera.Render();
                RenderTexture.active = old;

                camera.targetTexture = null;
                view.Dispose();
                GameObject.DestroyImmediate(cameraObject);

                if (_renderer != null)
                {
                    _renderer.sharedMaterial.mainTexture = _texture;
                }
            }
        }
Example #4
0
        void CaptureInEditMode()
        {
            if (!packageListReady || UIPackage.GetByName(packageName) == null)
            {
                return;
            }

            _captured = true;
            GameObject tempGo = new GameObject("Temp Object");

            tempGo.layer = CaptureCamera.layer;

            UIObjectFactory.packageItemExtensions.Clear();
            UIObjectFactory.loaderConstructor = null;
            DisplayOptions.SetEditModeHideFlags();
            DisplayOptions.defaultRoot = new Transform[] { tempGo.transform };
            GComponent view = (GComponent)UIPackage.CreateObject(packageName, componentName);

            DisplayOptions.defaultRoot = null;

            if (view != null)
            {
                if (texture != null)
                {
                    DestroyTexture();
                }

                CreateTexture(Mathf.CeilToInt(view.width), Mathf.CeilToInt(view.height));

                Container root = (Container)view.displayObject;
                root.layer = CaptureCamera.layer;
                root.SetChildrenLayer(CaptureCamera.layer);
                root.gameObject.hideFlags = HideFlags.None;
                root.gameObject.SetActive(true);

                GameObject cameraObject = new GameObject("Temp Capture Camera");
                Camera     camera       = cameraObject.AddComponent <Camera>();
                camera.depth            = 0;
                camera.cullingMask      = 1 << CaptureCamera.layer;
                camera.clearFlags       = CameraClearFlags.Depth;
                camera.orthographic     = true;
                camera.orthographicSize = view.height / 2;
                camera.nearClipPlane    = -30;
                camera.farClipPlane     = 30;
                camera.enabled          = false;
                camera.targetTexture    = texture;

                Vector3 pos = root.cachedTransform.position;
                pos.x += camera.orthographicSize * camera.aspect;
                pos.y -= camera.orthographicSize;
                pos.z  = 0;
                cameraObject.transform.localPosition = pos;

                UpdateContext context = new UpdateContext();
                //run two times
                context.Begin();
                view.displayObject.Update(context);
                context.End();

                context.Begin();
                view.displayObject.Update(context);
                context.End();

                RenderTexture old = RenderTexture.active;
                RenderTexture.active = texture;
                GL.Clear(true, true, Color.clear);
                camera.Render();
                RenderTexture.active = old;

                camera.targetTexture = null;
                view.Dispose();
                GameObject.DestroyImmediate(cameraObject);
                GameObject.DestroyImmediate(tempGo);

                this.GetComponent <Renderer>().sharedMaterial.mainTexture = texture;
            }
        }