void Start() { _mainView = this.GetComponent <UIPanel>().ui; GObject holder = _mainView.GetChild("holder"); _ball = GameObject.Find("Globe").transform; FairyGUI.SwipeGesture gesture1 = new FairyGUI.SwipeGesture(holder); gesture1.onMove.Add(OnSwipeMove); gesture1.onEnd.Add(OnSwipeEnd); FairyGUI.LongPressGesture gesture2 = new FairyGUI.LongPressGesture(holder); gesture2.once = false; gesture2.onAction.Add(OnHold); FairyGUI.PinchGesture gesture3 = new FairyGUI.PinchGesture(holder); gesture3.onAction.Add(OnPinch); FairyGUI.RotationGesture gesture4 = new FairyGUI.RotationGesture(holder); gesture4.onAction.Add(OnRotate); }
void Start() { _mainView = this.GetComponent<UIPanel>().ui; GObject holder = _mainView.GetChild("holder"); _ball = GameObject.Find("Globe").transform; FairyGUI.SwipeGesture gesture1 = new FairyGUI.SwipeGesture(holder); gesture1.onMove.Add(OnSwipeMove); gesture1.onEnd.Add(OnSwipeEnd); FairyGUI.LongPressGesture gesture2 = new FairyGUI.LongPressGesture(holder); gesture2.once = false; gesture2.onAction.Add(OnHold); FairyGUI.PinchGesture gesture3 = new FairyGUI.PinchGesture(holder); gesture3.onAction.Add(OnPinch); FairyGUI.RotationGesture gesture4 = new FairyGUI.RotationGesture(holder); gesture4.onAction.Add(OnRotate); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Gesture"); _mainView = UIPackage.CreateObject("Gesture", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); GObject holder = _mainView.GetChild("holder"); _ball = GameObject.Find("Globe").transform; SwipeGesture gesture1 = new SwipeGesture(holder); gesture1.onMove.Add(OnSwipeMove); gesture1.onEnd.Add(OnSwipeEnd); LongPressGesture gesture2 = new LongPressGesture(holder); gesture2.once = false; gesture2.onAction.Add(OnHold); PinchGesture gesture3 = new PinchGesture(holder); gesture3.onAction.Add(OnPinch); RotationGesture gesture4 = new RotationGesture(holder); gesture4.onAction.Add(OnRotate); }