InvalidateBatchingState() public method

public InvalidateBatchingState ( bool childChanged ) : void
childChanged bool
return void
    static int InvalidateBatchingState(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GComponent)))
            {
                FairyGUI.GComponent obj = (FairyGUI.GComponent)ToLua.ToObject(L, 1);
                obj.InvalidateBatchingState();
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GComponent), typeof(bool)))
            {
                FairyGUI.GComponent obj = (FairyGUI.GComponent)ToLua.ToObject(L, 1);
                bool arg0 = LuaDLL.lua_toboolean(L, 2);
                obj.InvalidateBatchingState(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GComponent.InvalidateBatchingState"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Example #2
0
    static int InvalidateBatchingState(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                FairyGUI.GComponent obj = (FairyGUI.GComponent)ToLua.CheckObject <FairyGUI.GComponent>(L, 1);
                obj.InvalidateBatchingState();
                return(0);
            }
            else if (count == 2)
            {
                FairyGUI.GComponent obj = (FairyGUI.GComponent)ToLua.CheckObject <FairyGUI.GComponent>(L, 1);
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                obj.InvalidateBatchingState(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GComponent.InvalidateBatchingState"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Example #3
0
 static public int InvalidateBatchingState(IntPtr l)
 {
     try {
         FairyGUI.GComponent self = (FairyGUI.GComponent)checkSelf(l);
         System.Boolean      a1;
         checkType(l, 2, out a1);
         self.InvalidateBatchingState(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int InvalidateBatchingState(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.GComponent obj = (FairyGUI.GComponent)ToLua.CheckObject(L, 1, typeof(FairyGUI.GComponent));
         bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.InvalidateBatchingState(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Example #5
0
        void tweenComplete(TransitionItem item)
        {
            item.tweener   = null;
            item.completed = true;
            _totalTasks--;
            if (item.hook2 != null)
            {
                item.hook2();
            }

            if (item.type == TransitionActionType.XY || item.type == TransitionActionType.Size ||
                item.type == TransitionActionType.Scale)
            {
                _owner.InvalidateBatchingState();
            }

            CheckAllComplete();
        }