Add() public static method

public static Add ( EMRenderTarget value ) : void
value EMRenderTarget
return void
Example #1
0
        void OnEnable()
        {
            if (Application.isPlaying)
            {
                CreateContainer();

                if (!string.IsNullOrEmpty(packagePath) && UIPackage.GetByName(packageName) == null)
                {
                    UIPackage.AddPackage(packagePath);
                }
            }
            else
            {
                //不在播放状态时我们不在OnEnable创建,因为Prefab也会调用OnEnable,延迟到Update里创建(Prefab不调用Update)
                //每次播放前都会disable/enable一次。。。
                if (container != null)                //如果不为null,可能是因为Prefab revert, 而不是因为Assembly reload,
                {
                    OnDestroy();
                }

                EMRenderSupport.Add(this);
                screenSizeVer     = 0;
                uiBounds.position = position;
                uiBounds.size     = cachedUISize;
                if (uiBounds.size == Vector2.zero)
                {
                    uiBounds.size = new Vector2(30, 30);
                }
            }
        }
Example #2
0
        void OnEnable()
        {
            if (Application.isPlaying)
            {
                CreateContainer();

                if (!string.IsNullOrEmpty(packagePath) && UIPackage.GetByName(packageName) == null)
                {
                    UIPackage.AddPackage(packagePath);
                }
            }
            else
            {
                EMRenderSupport.Add(this);
            }
        }
Example #3
0
        void OnEnable()
        {
            if (Application.isPlaying)
            {
                if (this.container == null)
                {
                    CreateContainer();

                    if (!string.IsNullOrEmpty(packagePath) && UIPackage.GetByName(packageName) == null)
                    {
                        UIPackage.AddPackage(packagePath, (string name, string extension, System.Type type) =>
                        {
#if UNITY_EDITOR
                            return(UnityEditor.AssetDatabase.LoadAssetAtPath(name + extension, type));
#else
                            return(null);
#endif
                        });

                        if (dependPkgPath != "")
                        {
                            string[] paths = dependPkgPath.Split(';');
                            for (int i = 0; i < paths.Length; ++i)
                            {
                                string path = string.Format("assets/abasset/ui/package/&{0}/{1}", paths[i], paths[i]);
                                UIPackage.AddPackage(path, (string name, string extension, System.Type type) =>
                                {
#if UNITY_EDITOR
                                    return(UnityEditor.AssetDatabase.LoadAssetAtPath(name + extension, type));
#else
                                    return(null);
#endif
                                });
                            }
                        }
                    }
                }
                else
                {
                    this.container._disabled = false;
                }
            }
            else
            {
                //不在播放状态时我们不在OnEnable创建,因为Prefab也会调用OnEnable,延迟到Update里创建(Prefab不调用Update)
                //每次播放前都会disable/enable一次。。。
                if (container != null)                //如果不为null,可能是因为Prefab revert, 而不是因为Assembly reload,
                {
                    OnDestroy();
                }

                EMRenderSupport.Add(this);
                screenSizeVer     = 0;
                uiBounds.position = position;
                uiBounds.size     = cachedUISize;
                if (uiBounds.size == Vector2.zero)
                {
                    uiBounds.size = new Vector2(30, 30);
                }
            }
        }