SetArea() public method

public SetArea ( int startLine, float startCharX, int endLine, float endCharX ) : void
startLine int
startCharX float
endLine int
endCharX float
return void
Example #1
0
 static public int SetArea(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             FairyGUI.Utils.HtmlLink self = (FairyGUI.Utils.HtmlLink)checkSelf(l);
             UnityEngine.Rect        a1;
             checkValueType(l, 2, out a1);
             self.SetArea(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             FairyGUI.Utils.HtmlLink self = (FairyGUI.Utils.HtmlLink)checkSelf(l);
             UnityEngine.Rect        a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Rect a2;
             checkValueType(l, 3, out a2);
             self.SetArea(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             FairyGUI.Utils.HtmlLink self = (FairyGUI.Utils.HtmlLink)checkSelf(l);
             UnityEngine.Rect        a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Rect a2;
             checkValueType(l, 3, out a2);
             UnityEngine.Rect a3;
             checkValueType(l, 4, out a3);
             self.SetArea(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }