public bool attemptResolve() { FactionFC factionfc = Find.World.GetComponent <FactionFC>(); if (PaymentUtil.getSilver() >= -1 * this.taxes.silverAmount || this.taxes.silverAmount >= 0) { //if have enough silver on the current map to pay & map belongs to player FCEventMaker.createTaxEvent(this); if (this.taxes.researchCompleted != 0) { factionfc.researchPointPool += this.taxes.researchCompleted; Messages.Message(TranslatorFormattedStringExtensions.Translate("PointsAddedToResearchPool", this.taxes.researchCompleted), MessageTypeDefOf.PositiveEvent); } if (this.taxes.electricityAllotted != 0) { factionfc.powerPool += this.taxes.electricityAllotted; } return(true); } else { return(false); } }
public bool resolve() { FactionFC factionfc = Find.World.GetComponent <FactionFC>(); if (PaymentUtil.getSilver() >= -1 * taxes.silverAmount || taxes.silverAmount >= 0) { //if have enough silver on the current map to pay & map belongs to player FCEventMaker.createTaxEvent(this); if (taxes.researchCompleted != 0) { factionfc.researchPointPool += taxes.researchCompleted; Messages.Message("PointsAddedToResearchPool".Translate(taxes.researchCompleted), MessageTypeDefOf.PositiveEvent); } if (taxes.electricityAllotted != 0) { factionfc.powerPool += taxes.electricityAllotted; } return(true); } string messageString = "NotEnoughSilverForBill".Translate() + " " + settlement.name + ". " + "ConfiscatedTithes".Translate() + "." + " " + "UnpaidTitheEffect".Translate(); settlement.GainUnrestWithReason(new Message(messageString, MessageTypeDefOf.NegativeEvent), 10d); settlement.GainHappiness(-10d); factionfc.Bills.Remove(this); return(false); }
public bool resolve() { FactionFC factionfc = Find.World.GetComponent <FactionFC>(); if (PaymentUtil.getSilver() >= -1 * taxes.silverAmount || taxes.silverAmount >= 0) { //if have enough silver on the current map to pay & map belongs to player FCEventMaker.createTaxEvent(this); if (taxes.researchCompleted != 0) { factionfc.researchPointPool += taxes.researchCompleted; Messages.Message("PointsAddedToResearchPool".Translate(taxes.researchCompleted), MessageTypeDefOf.PositiveEvent); } if (taxes.electricityAllotted != 0) { factionfc.powerPool += taxes.electricityAllotted; } return(true); } Messages.Message("NotEnoughSilverForBill".Translate() + " " + settlement.name + ". " + "ConfiscatedTithes".Translate() + "." + " " + "UnpaidTitheEffect".Translate(), MessageTypeDefOf.NegativeEvent); settlement.unrest += 10 * TraitUtilsFC.cycleTraits(new double(), "unrestGainedMultiplier", settlement.traits, "multiply") * TraitUtilsFC.cycleTraits(new double(), "unrestGainedMultiplier", factionfc.traits, "multiply"); settlement.happiness -= 10 * TraitUtilsFC.cycleTraits(new double(), "happinessLostMultiplier", settlement.traits, "multiply") * TraitUtilsFC.cycleTraits(new double(), "happinessLostMultiplier", factionfc.traits, "multiply"); factionfc.Bills.Remove(this); return(false); }
/// <summary> /// Attempts to create an upgrading <c>FCEvent</c> for a <c>SettlementFC</c>. /// </summary> /// <returns>A message describing if the process was successful or not, including a reason in case it was not</returns> private Message UpgradeSettlement() { //failure reasons if (settlement.IsBeingUpgraded) { return(new Message("AlreadyUpgradeSettlement".Translate(), MessageTypeDefOf.RejectInput)); } if (settlement.isUnderAttack) { return(new Message("SettlementUnderAttack".Translate(), MessageTypeDefOf.RejectInput)); } if (PaymentUtil.getSilver() < settlementUpgradeCost) { return(new Message("NotEnoughSilverUpgrade".Translate(), MessageTypeDefOf.RejectInput)); } //on success PaymentUtil.paySilver(settlementUpgradeCost); FCEvent tmp = new FCEvent(true) { def = FCEventDefOf.upgradeSettlement, location = settlement.mapLocation, planetName = settlement.planetName, timeTillTrigger = Find.TickManager.TicksGame + (settlement.settlementLevel + 1) * 60000 * (factionfc.hasPolicy(FCPolicyDefOf.isolationist) ? 1 : 2) }; Find.World.GetComponent <FactionFC>().addEvent(tmp); //Close this window and update the SettlementWindowFc Find.WindowStack.TryRemove(this); Find.WindowStack.WindowOfType <SettlementWindowFc>().windowUpdateFc(); return(new Message("StartUpgradeSettlement".Translate(), MessageTypeDefOf.NeutralEvent)); }
public override void DoWindowContents(Rect inRect) { //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; //Settlement Tax Collection Header Text.Anchor = TextAnchor.MiddleLeft; Text.Font = GameFont.Medium; Widgets.DrawMenuSection(new Rect(0, 0, 544, 150)); Widgets.Label(new Rect(10, 0, 500, 60), header); Widgets.DrawLineHorizontal(0, 155, 544); Text.Anchor = TextAnchor.UpperLeft; Text.Font = GameFont.Tiny; Widgets.Label(new Rect(20, 60, 470, 90), desc); Text.Anchor = TextAnchor.MiddleLeft; Text.Font = GameFont.Tiny; for (int i = 0; i < options.Count(); i++) { if (Widgets.ButtonTextSubtle(new Rect(xoffset, yoffset + (i * (height + yspacing)), length, height), "")) { if (PaymentUtil.getSilver() >= options[i].silverCost) { PaymentUtil.paySilver(options[i].silverCost); FCEventMaker.calculateSuccess(options[i], parentEvent); //Log.Message(options[i].label); Find.WindowStack.TryRemove(this); } else { Messages.Message("You do not have enough silver on the map to pay for that option", MessageTypeDefOf.RejectInput); } } //label Widgets.Label(new Rect(xoffset + 5, yoffset + 5 + (i * (height + yspacing)), length - 10, height - 10), options[i].label); } //Widgets.DrawBox(new Rect(xoffset, yoffset - yspacing, length, height - yspacing * 2)); //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; }
private bool PlayerHasEnoughSilver(StringBuilder reason) { if (PaymentUtil.getSilver() >= settlementCreationCost) { return(true); } reason?.Append("NotEnoughSilverToSettle".Translate() + "!"); return(false); }
public FCWindow_Pay_Silver(SettlementFC settlement) { this.forcePause = false; this.draggable = true; this.doCloseX = true; this.preventCameraMotion = false; this.silverCount = PaymentUtil.getSilver(); this.settlement = settlement; this.selectedSilver = 0; }
public FCWindow_Pay_Silver_Loyalty(SettlementFC settlement) : base(settlement) { this.forcePause = false; this.draggable = true; this.doCloseX = true; this.preventCameraMotion = false; this.silverCount = PaymentUtil.getSilver(); this.settlement = settlement; this.selectedSilver = 0; this.stringEffect = "SettlementGainsXLoyalty"; }
public override void DrawTab(Rect rect) { Rect SettlementBox = new Rect(5, 45, 535, settlementHeight); Rect SettlementName = new Rect(SettlementBox.x + 5, SettlementBox.y + 5, 250, 25); Rect MilitaryLevel = new Rect(SettlementName.x, SettlementName.y + 30, 250, 25); Rect AssignedSquad = new Rect(MilitaryLevel.x, MilitaryLevel.y + 30, 250, 25); Rect isBusy = new Rect(AssignedSquad.x, AssignedSquad.y + 30, 250, 25); Rect buttonSetSquad = new Rect(SettlementBox.x + SettlementBox.width - 265, SettlementBox.y + 5, 100, 25); Rect buttonViewSquad = new Rect(buttonSetSquad.x, buttonSetSquad.y + 3 + buttonSetSquad.height, buttonSetSquad.width, buttonSetSquad.height); Rect buttonDeploySquad = new Rect(buttonViewSquad.x, buttonViewSquad.y + 3 + buttonViewSquad.height, buttonSetSquad.width, buttonSetSquad.height); Rect buttonResetPawns = new Rect(buttonDeploySquad.x, buttonDeploySquad.y + 3 + buttonDeploySquad.height, buttonSetSquad.width, buttonSetSquad.height); Rect buttonOrderFireSupport = new Rect(buttonSetSquad.x + 125 + 5, SettlementBox.y + 5, 125, 25); //set text anchor and font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; int count = 0; foreach (SettlementFC settlement in Find.World.GetComponent <FactionFC>().settlements) { Text.Font = GameFont.Small; Widgets.DrawMenuSection(new Rect(SettlementBox.x, SettlementBox.y + (SettlementBox.height + settlementYSpacing) * count + scroll, SettlementBox.width, SettlementBox.height)); //click on settlement name if (Widgets.ButtonTextSubtle( new Rect(SettlementName.x, SettlementName.y + (SettlementBox.height + settlementYSpacing) * count + scroll, SettlementName.width, SettlementName.height), settlement.name)) { Find.WindowStack.Add(new SettlementWindowFc(settlement)); } Widgets.Label( new Rect(MilitaryLevel.x, MilitaryLevel.y + (SettlementBox.height + settlementYSpacing) * count + scroll, MilitaryLevel.width, MilitaryLevel.height * 2), "Mil Level: " + settlement.settlementMilitaryLevel + " - Max Squad Cost: " + FactionColonies.calculateMilitaryLevelPoints(settlement.settlementMilitaryLevel)); if (settlement.militarySquad != null) { if (settlement.militarySquad.outfit != null) { Widgets.Label( new Rect(AssignedSquad.x, AssignedSquad.y + (SettlementBox.height + settlementYSpacing) * count + scroll, AssignedSquad.width, AssignedSquad.height), "Assigned Squad: " + settlement.militarySquad.outfit.name); //settlement.militarySquad.name); } else { Widgets.Label( new Rect(AssignedSquad.x, AssignedSquad.y + (SettlementBox.height + settlementYSpacing) * count + scroll, AssignedSquad.width, AssignedSquad.height), "No assigned Squad"); //settlement.militarySquad.name); } } else { Widgets.Label( new Rect(AssignedSquad.x, AssignedSquad.y + (SettlementBox.height + settlementYSpacing) * count + scroll, AssignedSquad.width, AssignedSquad.height), "No assigned Squad"); } Widgets.Label( new Rect(isBusy.x, isBusy.y + (SettlementBox.height + settlementYSpacing) * count + scroll, isBusy.width, isBusy.height), "Available: " + (!settlement.isMilitaryBusySilent())); Text.Font = GameFont.Tiny; //Set Squad Button if (Widgets.ButtonText( new Rect(buttonSetSquad.x, buttonSetSquad.y + (SettlementBox.height + settlementYSpacing) * count + scroll, buttonSetSquad.width, buttonSetSquad.height), "Set Squad")) { //check null if (util.squads == null) { util.resetSquads(); } List <FloatMenuOption> squads = new List <FloatMenuOption>(); squads.AddRange(util.squads .Select(squad => new FloatMenuOption(squad.name + " - Total Equipment Cost: " + squad.equipmentTotalCost, delegate { //Unit is selected util.attemptToAssignSquad(settlement, squad); }))); if (!squads.Any()) { squads.Add(new FloatMenuOption("No Available Squads", null)); } FloatMenu selection = new FloatMenuSearchable(squads); Find.WindowStack.Add(selection); } //View Squad if (Widgets.ButtonText( new Rect(buttonViewSquad.x, buttonViewSquad.y + (SettlementBox.height + settlementYSpacing) * count + scroll, buttonViewSquad.width, buttonViewSquad.height), "View Squad")) { Messages.Message("This is currently not implemented.", MessageTypeDefOf.RejectInput); } //Deploy Squad if (Widgets.ButtonText( new Rect(buttonDeploySquad.x, buttonDeploySquad.y + (SettlementBox.height + settlementYSpacing) * count + scroll, buttonDeploySquad.width, buttonDeploySquad.height), "Deploy Squad")) { if (!(settlement.isMilitaryBusy()) && settlement.isMilitarySquadValid()) { Find.WindowStack.Add(new FloatMenu(DeploymentOptions(settlement))); } else if (settlement.isMilitaryBusy() && settlement.isMilitarySquadValid() && faction.hasPolicy(FCPolicyDefOf.militaristic)) { if ((faction.traitMilitaristicTickLastUsedExtraSquad + GenDate.TicksPerDay * 5) <= Find.TickManager.TicksGame) { int cost = (int)Math.Round(settlement.militarySquad.outfit.updateEquipmentTotalCost() * .2); List <FloatMenuOption> options = new List <FloatMenuOption>(); options.Add(new FloatMenuOption("Deploy Secondary Squad - $" + cost + " silver", delegate { if (PaymentUtil.getSilver() >= cost) { List <FloatMenuOption> deploymentOptions = new List <FloatMenuOption>(); deploymentOptions.Add(new FloatMenuOption("Walk into map", delegate { FactionColonies.CallinAlliedForces(settlement, false, cost); Find.WindowStack.currentlyDrawnWindow.Close(); })); //check if medieval only bool medievalOnly = LoadedModManager.GetMod <FactionColoniesMod>() .GetSettings <FactionColonies>().medievalTechOnly; if (!medievalOnly && (DefDatabase <ResearchProjectDef> .GetNamed("TransportPod", false)?.IsFinished ?? false)) { deploymentOptions.Add(new FloatMenuOption("Drop-Pod", delegate { FactionColonies.CallinAlliedForces(settlement, true, cost); Find.WindowStack.currentlyDrawnWindow.Close(); })); } Find.WindowStack.Add(new FloatMenu(deploymentOptions)); } else { Messages.Message("NotEnoughSilverToDeploySquad".Translate(), MessageTypeDefOf.RejectInput); } })); Find.WindowStack.Add(new FloatMenu(options)); } else { Messages.Message( "XDaysToRedeploy".Translate(Math.Round( ((faction.traitMilitaristicTickLastUsedExtraSquad + GenDate.TicksPerDay * 5) - Find.TickManager.TicksGame).TicksToDays(), 1)), MessageTypeDefOf.RejectInput); } } } //Reset Squad if (Widgets.ButtonText( new Rect(buttonResetPawns.x, buttonResetPawns.y + (SettlementBox.height + settlementYSpacing) * count + scroll, buttonResetPawns.width, buttonResetPawns.height), "Reset Pawns")) { FloatMenuOption confirm = new FloatMenuOption("Are you sure? Click to confirm", delegate { if (settlement.militarySquad != null) { Messages.Message("Pawns have been regenerated for the squad", MessageTypeDefOf.NeutralEvent); settlement.militarySquad.initiateSquad(); } else { Messages.Message("There is no pawns to reset. Assign a squad first.", MessageTypeDefOf.RejectInput); } }); List <FloatMenuOption> list = new List <FloatMenuOption>(); list.Add(confirm); Find.WindowStack.Add(new FloatMenu(list)); } //Order Fire Support if (Widgets.ButtonText( new Rect(buttonOrderFireSupport.x, buttonOrderFireSupport.y + (SettlementBox.height + settlementYSpacing) * count + scroll, buttonOrderFireSupport.width, buttonOrderFireSupport.height), "Order Fire Support")) { List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (MilitaryFireSupport support in util.fireSupportDefs) { float cost = support.returnTotalCost(); FloatMenuOption option = new FloatMenuOption(support.name + " - $" + cost, delegate { if (support.returnTotalCost() <= FactionColonies.calculateMilitaryLevelPoints(settlement.settlementMilitaryLevel)) { if (settlement.buildings.Contains(BuildingFCDefOf.artilleryOutpost)) { if (settlement.artilleryTimer <= Find.TickManager.TicksGame) { if (PaymentUtil.getSilver() >= cost) { FactionColonies.FireSupport(settlement, support); Find.WindowStack.TryRemove(typeof(MilitaryCustomizationWindowFc)); } else { Messages.Message( "You lack the required amount of silver to use that firesupport option!", MessageTypeDefOf.RejectInput); } } else { Messages.Message( "That firesupport option is on cooldown for another " + (settlement.artilleryTimer - Find.TickManager.TicksGame) .ToStringTicksToDays(), MessageTypeDefOf.RejectInput); } } else { Messages.Message( "The settlement requires an artillery outpost to be built to use that firesupport option", MessageTypeDefOf.RejectInput); } } else { Messages.Message( "The settlement requires a higher military level to use that fire support!", MessageTypeDefOf.RejectInput); } }); list.Add(option); } if (!list.Any()) { list.Add(new FloatMenuOption("No fire supports currently made. Make one", delegate { })); } FloatMenu menu = new FloatMenuSearchable(list); Find.WindowStack.Add(menu); } count++; } //Reset Text anchor and font Text.Font = fontBefore; Text.Anchor = anchorBefore; if (Event.current.type == EventType.ScrollWheel) { scrollWindow(Event.current.delta.y, settlementMaxScroll); } }
public override void DoWindowContents(Rect inRect) { //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; //Settlement Tax Collection Header Text.Anchor = TextAnchor.MiddleLeft; Text.Font = GameFont.Medium; Widgets.Label(new Rect(2, 0, 300, 60), header); //settlement buttons Text.Anchor = TextAnchor.UpperLeft; Text.Font = GameFont.Tiny; //0 tithe total string //1 source - -1 //2 due/delivery date //3 Silver (- || +) //4 tithe if (settlement.settlementLevel < LoadedModManager.GetMod <FactionColoniesMod>().GetSettings <FactionColonies>().settlementMaxLevel) //if settlement is not max level { if (Widgets.ButtonText(new Rect(xoffset + ((335 - 150) / 2), height + 10, 150, 40), "UpgradeSettlement".Translate() + ": " + settlementUpgradeCost)) { //if upgrade button clicked //if max level if (settlement.settlementLevel < LoadedModManager.GetMod <FactionColoniesMod>().GetSettings <FactionColonies>().settlementMaxLevel) //if below max level { if (PaymentUtil.getSilver() > settlementUpgradeCost) //if have enough monies to pay { foreach (FCEvent evt in Find.World.GetComponent <FactionFC>().events) { if (evt.def == FCEventDefOf.upgradeSettlement && evt.location == settlement.mapLocation) { //if already existing event Messages.Message("AlreadyUpgradeSettlement".Translate(), MessageTypeDefOf.RejectInput); return; } } PaymentUtil.paySilver(settlementUpgradeCost); //settlement.upgradeSettlement(); FCEvent tmp = new FCEvent(true); tmp.def = FCEventDefOf.upgradeSettlement; tmp.location = settlement.mapLocation; tmp.timeTillTrigger = Find.TickManager.TicksGame + (settlement.settlementLevel + 1) * 60000 * 2; //Log.Message(list[i].enactDuration.ToString()); //Log.Message(tmp.timeTillTrigger.ToString()); Find.World.GetComponent <FactionFC>().addEvent(tmp); Find.WindowStack.TryRemove(this); Find.WindowStack.WindowOfType <settlementWindowFC>().WindowUpdateFC(); Messages.Message("StartUpgradeSettlement".Translate(), MessageTypeDefOf.NeutralEvent); } else { //if don't have enough monies Messages.Message("NotEnoughSilverUpgrade".Translate(), MessageTypeDefOf.RejectInput); } } else { Messages.Message(settlement.name + " " + "AlreadyMaxLevel".Translate() + "!", MessageTypeDefOf.RejectInput); } } } else //if settlement is max level { desc = "CannotBeUpgradedPastMax".Translate() + ": " + LoadedModManager.GetMod <FactionColoniesMod>().GetSettings <FactionColonies>().settlementMaxLevel; } Widgets.Label(new Rect(xoffset + 2, yoffset - yspacing + 2, length - 4, height - 4 + yspacing * 2), desc); Widgets.DrawBox(new Rect(xoffset, yoffset - yspacing, length, height - yspacing * 2)); //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; }
//Drawing public override void DoWindowContents(Rect inRect) { FactionFC faction = Find.World.GetComponent <FactionFC>(); faction.roadBuilder.displayPaths(); if (Find.WorldSelector.selectedTile != -1 && Find.WorldSelector.selectedTile != currentTileSelected) { currentTileSelected = Find.WorldSelector.selectedTile; //Log.Message("Current: " + currentTileSelected + ", Selected: " + Find.WorldSelector.selectedTile); currentBiomeSelected = DefDatabase <BiomeResourceDef> .GetNamed(Find.WorldGrid.tiles[currentTileSelected].biome.ToString(), false); //default biome if (currentBiomeSelected == default(BiomeResourceDef)) { //Log Modded Biome currentBiomeSelected = BiomeResourceDefOf.defaultBiome; } currentHillinessSelected = DefDatabase <BiomeResourceDef> .GetNamed(Find.WorldGrid.tiles[currentTileSelected].hilliness.ToString()); if (currentBiomeSelected.canSettle == true && currentHillinessSelected.canSettle == true && currentTileSelected != 1) { timeToTravel = FactionColonies.ReturnTicksToArrive(Find.World.GetComponent <FactionFC>().capitalLocation, currentTileSelected); } else { timeToTravel = 0; } } //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; int silverToCreateSettlement = (int)(traitUtilsFC.cycleTraits(new double(), "createSettlementMultiplier", Find.World.GetComponent <FactionFC>().traits, "multiply") * (FactionColonies.silverToCreateSettlement + (500 * (Find.World.GetComponent <FactionFC>().settlements.Count() + Find.World.GetComponent <FactionFC>().settlementCaravansList.Count())) + (traitUtilsFC.cycleTraits(new double(), "createSettlementBaseCost", Find.World.GetComponent <FactionFC>().traits, "add")))); //Draw Label Text.Font = GameFont.Medium; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(new Rect(0, 0, 268, 40), "SettleANewColony".Translate()); //hori line Widgets.DrawLineHorizontal(0, 40, 300); //Upper menu Widgets.DrawMenuSection(new Rect(5, 45, 258, 220)); DrawLabelBox(10, 50, 100, 100, "TravelTime".Translate(), GenDate.ToStringTicksToDays(timeToTravel)); DrawLabelBox(153, 50, 100, 100, "InitialCost".Translate(), silverToCreateSettlement + " " + "Silver".Translate()); //Lower Menu label Text.Font = GameFont.Medium; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(new Rect(0, 270, 268, 40), "BaseProductionStats".Translate()); //Lower menu Widgets.DrawMenuSection(new Rect(5, 310, 258, 220)); //Draw production Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; //Production headers Widgets.Label(new Rect(40, 310, 60, 25), "Base".Translate()); Widgets.Label(new Rect(110, 310, 60, 25), "Modifier".Translate()); Widgets.Label(new Rect(180, 310, 60, 25), "Final".Translate()); if (currentTileSelected != -1) { for (int i = 0; i < Find.World.GetComponent <FactionFC>().returnNumberResource(); i++) { int height = 15; if (Widgets.ButtonImage(new Rect(20, 335 + i * (5 + height), height, height), faction.returnResourceByInt(i).getIcon())) { Find.WindowStack.Add(new descWindowFC("SettlementProductionOf".Translate() + ": " + faction.returnResourceByInt(i).label, char.ToUpper(faction.returnResourceByInt(i).label[0]) + faction.returnResourceByInt(i).label.Substring(1))); } Widgets.Label(new Rect(40, 335 + i * (5 + height), 60, height + 2), (currentBiomeSelected.BaseProductionAdditive[i] + currentHillinessSelected.BaseProductionAdditive[i]).ToString()); Widgets.Label(new Rect(110, 335 + i * (5 + height), 60, height + 2), (currentBiomeSelected.BaseProductionMultiplicative[i] * currentHillinessSelected.BaseProductionMultiplicative[i]).ToString()); Widgets.Label(new Rect(180, 335 + i * (5 + height), 60, height + 2), ((currentBiomeSelected.BaseProductionAdditive[i] + currentHillinessSelected.BaseProductionAdditive[i]) * (currentBiomeSelected.BaseProductionMultiplicative[i] * currentHillinessSelected.BaseProductionMultiplicative[i])).ToString()); } } //Settle button Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; int buttonLength = 130; if (Widgets.ButtonText(new Rect((InitialSize.x - 32 - buttonLength) / 2f, 535, buttonLength, 32), "Settle".Translate() + ": (" + silverToCreateSettlement + ")")) //add inital cost { //if click button to settle if (PaymentUtil.getSilver() >= silverToCreateSettlement) //if have enough monies to make new settlement { StringBuilder reason = new StringBuilder(); if (!TileFinder.IsValidTileForNewSettlement(currentTileSelected, reason) || currentTileSelected == -1 || Find.World.GetComponent <FactionFC>().checkSettlementCaravansList(currentTileSelected.ToString())) { //Alert Error to User Messages.Message(reason.ToString() ?? "CaravanOnWay".Translate() + "!", MessageTypeDefOf.NegativeEvent); } else { //Else if valid tile PaymentUtil.paySilver(silverToCreateSettlement); //if PROCESS MONEY HERE //create settle event FCEvent tmp = FCEventMaker.MakeEvent(FCEventDefOf.settleNewColony); tmp.location = currentTileSelected; tmp.planetName = Find.World.info.name; tmp.timeTillTrigger = Find.TickManager.TicksGame + timeToTravel; tmp.source = Find.World.GetComponent <FactionFC>().capitalLocation; Find.World.GetComponent <FactionFC>().addEvent(tmp); Find.World.GetComponent <FactionFC>().settlementCaravansList.Add(tmp.location.ToString()); Messages.Message("CaravanSentToLocation".Translate() + " " + GenDate.ToStringTicksToDays((tmp.timeTillTrigger - Find.TickManager.TicksGame)) + "!", MessageTypeDefOf.PositiveEvent); // when event activate FactionColonies.createPlayerColonySettlement(currentTileSelected); } } else { //if don't have enough monies to make settlement Messages.Message("NotEnoughSilverToSettle".Translate() + "!", MessageTypeDefOf.NeutralEvent); } } //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; }
public override void DoWindowContents(Rect inRect) { //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; //top label Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; //build outline Widgets.DrawMenuSection(billsBox); //loop through each bill //GoTo Here if change Reset: int i = 0; Text.Anchor = TextAnchor.MiddleCenter; foreach (BillFC bill in bills) { i++; Rect settlement = new Rect(); Rect date = new Rect(); Rect amount = new Rect(); Rect tithe = new Rect(); Rect resolve = new Rect(); Rect highlight = new Rect(); settlement = billNameBase; date = billDescBase; amount = billLocationBase; tithe = billTimeRemaining; resolve = billResolveBase; settlement.y = scroll + billHeight * i; date.y = scroll + billHeight * i; amount.y = scroll + billHeight * i; tithe.y = scroll + billHeight * i; resolve.y = scroll + billHeight * i; highlight = new Rect(settlement.x, settlement.y, resolve.x + resolve.width, billHeight); if (i % 2 == 0) { Widgets.DrawHighlight(highlight); } String settlementName; if (bill.settlement != null) { settlementName = bill.settlement.name; } else { settlementName = "Null"; } if (Widgets.ButtonText(settlement, settlementName)) { if (bill.settlement != null) { Find.WindowStack.Add(new settlementWindowFC(bill.settlement)); } } // Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(date, GenDate.ToStringTicksToDays(bill.dueTick - Find.TickManager.TicksGame)); // Widgets.Label(amount, bill.taxes.silverAmount.ToString()); // bool bul; bul = (bill.taxes.itemTithes.Count > 0); Widgets.Checkbox(new Vector2(tithe.x + tithe.width / 2 - 12, tithe.y), ref bul); if (Widgets.ButtonText(resolve, "ResolveBill".Translate())) { if (PaymentUtil.getSilver() >= -1 * (bill.taxes.silverAmount) || bill.taxes.silverAmount >= 0) { //if have enough silver on the current map to pay & map belongs to player FCEventMaker.createTaxEvent(bill); if (bill.taxes.researchCompleted != 0) { faction.researchPointPool += bill.taxes.researchCompleted; Messages.Message(TranslatorFormattedStringExtensions.Translate("PointsAddedToResearchPool", bill.taxes.researchCompleted), MessageTypeDefOf.PositiveEvent); } if (bill.taxes.electricityAllotted != 0) { faction.powerPool += bill.taxes.electricityAllotted; } goto Reset; } else { Messages.Message("NotEnoughSilverOnMapToPayBill".Translate() + "!", MessageTypeDefOf.RejectInput); } } } //Top label Widgets.ButtonTextSubtle(billNameBase, "Settlement".Translate()); Widgets.ButtonTextSubtle(billDescBase, "DueFC".Translate()); Widgets.ButtonTextSubtle(billLocationBase, "Amount".Translate()); Widgets.ButtonTextSubtle(billTimeRemaining, "HasTithe".Translate()); if (Widgets.ButtonTextSubtle(billResolveBase, "Auto-Resolve")) { List <FloatMenuOption> list = new List <FloatMenuOption>(); FloatMenuOption option = new FloatMenuOption("Auto-Resolving : " + faction.autoResolveBills, delegate { faction.autoResolveBills = !faction.autoResolveBills; switch (faction.autoResolveBills) { case true: Messages.Message("Bills are now autoresolving!", MessageTypeDefOf.NeutralEvent); PaymentUtil.autoresolveBills(bills); break; case false: Messages.Message("Bills are now not autoresolving.", MessageTypeDefOf.NeutralEvent); break; } }); list.Add(option); FloatMenu menu = new FloatMenu(list); Find.WindowStack.Add(menu); } Widgets.Checkbox(new Vector2(billResolveBase.x + billResolveBase.width - 30, billResolveBase.y + 3), ref faction.autoResolveBills, 24, true); //Menu Outline Widgets.DrawBox(billsBox); //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; if (Event.current.type == EventType.ScrollWheel) { scrollWindow(Event.current.delta.y); } }