Example #1
0
        public override void OnEnabled()
        {
            base.OnEnabled();

            if (!this.Config.IsEnabled)
            {
                return;
            }

            Instance = this;

            // Server Events
            Events.Server.RoundStarted += handler.OnRoundStarted;

            // Player Events
            Events.Player.InteractingDoor += handler.OnInteractingDoor;
            Events.Player.ChangingRole    += handler.OnChangingRole;
            Events.Player.TriggeringTesla += handler.OnTriggeringTesla;
            Events.Player.Escaping        += handler.OnEscaping;
            Events.Player.Hurting         += handler.OnHurting;

            // Harmony
            try
            {
                harmony = new Harmony($"FacilityControl-{++patchesCounter}");
                harmony.PatchAll();
                Log.Info("FacilityControl patching success.");
            }
            catch (Exception e)
            {
                Log.Error($"Patching failed! {e}");
            }
        }
Example #2
0
        public override void OnDisabled()
        {
            base.OnDisabled();

            if (!this.Config.IsEnabled)
            {
                return;
            }

            // Server Events
            Events.Server.RoundStarted -= handler.OnRoundStarted;

            // Player Events
            Events.Player.InteractingDoor -= handler.OnInteractingDoor;
            Events.Player.TriggeringTesla -= handler.OnTriggeringTesla;
            Events.Player.Escaping        -= handler.OnEscaping;
            Events.Player.Hurting         -= handler.OnHurting;

            // Harmony
            try
            {
                harmony.UnpatchAll();
            }
            catch { }

            Instance = null;
        }